Let's Catch
Édité par Sega et développé par Prope, Let's Catch est un titre de simulation et de sport paru sur Wii le 16 décembre 2008. Le jeu invite à jouer à la balle avec des amis dans des parties multijoueurs et à rivaliser pour obtenir les meilleurs scores en utilisant son personnage Mii ou d'autres avatars. Six modes solo et multijoueurs sont disponibles, parmi lesquels Speed Catch, qui évalue la capacité à attraper une balle rapide, et Bomb Catch, un jeu d'élimination pouvant accueillir jusqu'à quatre joueurs. Il est possible de sélectionner divers personnages ou de recourir à son Mii pour pratiquer d'autres jeux de capture habituels, sachant que des fonctionnalités spéciales se débloquent lorsque l'on possède à la fois Let's TAP et Let's CATCH.
Le titre enregistre un score agrégé de 80,00. Dans ses retours, Destructoid a salué le fait que le mode histoire permet de faire connaissance avec neuf personnages surprenamment intéressants et sert de méditation sur les relations et la vie au parc. En revanche, l'Official Nintendo Magazine UK a regretté un tarif élevé au regard du manque de profondeur du jeu. Par ailleurs, certains joueurs se sont dits très surpris, comme le rapporte un avis publié sur Metacritic, d'apprendre que ce titre a été réalisé par Yuji Naka, figure connue pour son travail sur Sonic the Hedgehog.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The story mode will allow you to get to know nine surprisingly interesting characters, and in the process serves as a meditation on relationships, park life, and the glory of throwing a ball at a strangers head. »
« Pricey, given its lack of depth. [Sept 2009, p.95] »
« For all its weirdness, Let's Catch is a really fun game that ranks amongst the best WiiWare multiplayer titles. »
« But there's something unique and heartwarming about it -- something distinctly human about just playing catch. And it makes me very curious to see where Prope, Sega and Yuji Naka take things from here. »
« Prope did amazingly well with Let's Tap but don't be fooled by Let's Catch as it is nowhere near as fun and is unreasonably priced in comparison; here is hoping that the companies next Wii-ware venture proves to be more successful. »
« Let's Catch purpose is good and fun, but too simple. If it weren't the 1000 Nintendo Points, it would be easily recommended, as the game mechanic works well and the multiplayer enjoys groups of friends. »
« Through and through, this is a fastball on Sega’s part and one that many gamers are going to want to avoid. »
Avis des Joueurs (Metacritic)
« You know, I've gotta say that I was very surprised to find that this game was made by none other than Yuji Naka, of "Sonic the Hedgehog" fame. When I first played this in 2012, it would've never slipped my mind that he would be a part of this (granted, after playing it, I totally see it, but still). Well, back in 2012, I downloaded this for a very short time in my thirst for some good baseball-related games (since I was hooked on the sport at the time), and recently with the impending closure of the Wii Shop Channel, I chose to give it a second look, and walked away pleasantly surprised. "Let's Catch" is a very relaxed game: it should be very obvious, but the whole purpose of the game is that you are playing catch. It's really easy to relax and play it, and admittedly, the story mode was quite good. You play catch with several different people, and as you do well and earn more points, they open up to you about their lives. I actually found myself connecting to the characters emotionally in the game, even if they were simple Mii characters. There was just something very charming and human about just playing catch, and the game captures that heartwarming feel of growing and learning about someone by bonding over a game of catch. The visuals are also pretty solid, simply-designed but colorful and well-crafted, and the light music that accompanies the story mode is quite pretty as well. The one major gripe with the game, however, is that it's just a bit too simple, and it's rather repetitive. It's relatively easy to get into, but outside of the extra modes, the story doesn't really add much variety, so it can get rather repetitive. Now, luckily, the game isn't TOO long (I was able to complete the story in one sitting) and you can argue that the lack of variety somewhat adds to the "human element" of playing catch, but it can be a real turn-off for some who find it just too simple and boring. Overall, though, while "Let's Catch" isn't for everybody, there's a very real, emotional charm to it that many similar games may not match. It might be a bit too simple and repetitive for some, but it's a very sweet, relaxed game with an interesting human element to it. If you happen to have enough leftover Wii Points (since you can't add them anymore), this game is definitely worth using them on, at least to see what side of the fence you sit on. If you unfortunately can't download the game because you don't have enough Wii Points, but you happen to notice that someone else owns it on their Wii, give it a shot! You might be a little surprised, I sure was. Final rating: 7 out of 10 "Good" »