Lethal Skies II

81 /100
09 septembre 2003

Lethal Skies II, développé par Asmik Ace Entertainment et édité par Sammy Studios, est sorti le 9 septembre 2003 sur PlayStation 2. Ce titre mêlant simulation et combat plonge le joueur dans la suite d'une guerre mondiale ayant laissé la Terre en péril, alors que l'Alliance mondiale se fracture et que les prémices d'un nouveau conflit se dessinent. Le jeu propose un shooter aérien d'arcade accessible, avec sept nouveaux appareils pour un total de dix-neuf avions jouables, plus de vingt missions et des campagnes déblocables permettant d'incarner l'ennemi. Parmi ses fonctionnalités figurent le mode deux joueurs en écran partagé et via i.Link, des cartes de bataille 3D interactives et plusieurs vues à la première ou troisième personne.

Gameplay de Lethal Skies II

L'accueil critique s'est révélé favorable, avec une note moyenne agrégée de 81. Cheat Code Central a ainsi estimé qu'il s'agissait d'un excellent choix pour les pilotes virtuels débutants ou intermédiaires cherchant à prendre du plaisir, tandis que Game Chronicles a jugé que le titre égalait facilement la qualité de « Ace Combat 4 » et pouvait même surpasser la concurrence sur certains points. De son côté, un joueur sur Metacritic a salué un mariage parfait entre arcade et réalisme, estimant le dosage « juste ».

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Cheat Code Central 90/100

« If there's a better game for beginners or intermediate virtual fighter pilots out there that want to have a lot of fun flying the unfriendly skies, I haven't heard about it. »

Game Chronicles 88/100

« Easily equals the quality of "Ace Combat 4" and in some ways it may even surpass the competition. »

Next Level Gaming 87/100

« Asmik deserves credit for looking at the first Lethal Skies, knowing they can do a better job, and then actually doing it. »

GameZone 84/100

« Sammy Studios and Asmick Ace have done a remarkable job in creating a fast-paced aerial combat game that is easy to jump into and play, and looks amazing to boot. »

GamingTrend 83/100

« The sound that was used before is here to stay, so I hope you enjoy Japanese Techno-Rock because that is what is coming in the future after the apocalypse...hmmm...guess that makes sense on second thought. »

PSX Nation 80/100

« Once you complete each campaign mission, the game unlocks an alternate campaign that allows you to switch sides and fight for the forces of evil! How cool is that to get to be the bad guy after you save the day! »

eToychest 80/100

« The music is pretty cheesy, but the sound effects are spot on perfect. From the radio chatter to the roar of the engines, the audio in Lethal Skies II is a rich tapestry of eardrum nirvana. »

PSM Magazine 80/100

« Not as pretty as "Ace Combat 4", but the gameplay has serious teeth. [Nov 2003, p.40] »

Avis des Joueurs (Metacritic)

DGDrocks7 8/10

« Lethal Skies II is a perfect marriage between arcade and realism. Not too much gamey and not too much realistic. "This one is just right!", as Goldilocks would say. The story takes place in the future, where global warming has melted the polar caps, submerging majority of the Earth. Taking place two years after the first game (which I've never played), you are a pilot of the Frontier Nations (the good guys) fighting a war against a group of rogue nations intent on conquering the world. The background is nice, but I think the story could be fleshed out more. The graphics are decent, but even during its time, it could have been improved. The music in this game is mostly heavy metal, which is good, but sometimes it doesn't fit the mood of some missions. You can change the background music from the tracks the game has to offer to suit the mood. But the voice acting in this game is atrocious, seriously, That said, the story's mood was ruined due to the narrator's terrible acting. And grammar is bad too. Seeing that this is a game from Japan, they probably ran the dialogue through a word-by-word translator. Now for the gameplay, it is great. Because I love flying games, I can forgive the problems of the game mentioned above. As I've said, this game is realism and arcade combined. My main problem is the difficulty. Early in the game, you are given missions which should have been in the second half. The 4th mission is a canyon run mission, and in the 6th mission, you're facing an enemy elite squadron flying F-22 Raptors. It could be difficult for beginners, even on "Easy". It's kinda short too, but you have 2P dogfights and tons of extras, like playing certain missions on the enemy's side. Overall, this game is fun, even a decade later. Buy a used copy somewhere, or if it's released on PSN (hopefully). »

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