Kumoon: Ballistic Physics Puzzle
55

Kumoon: Ballistic Physics Puzzle

10 NOV. 2015
Jeu de tir (Shooter), Simulation, Indépendant, Réflexion / Puzzle, Plateforme
Moteur
Prix indicatif
2.99 € (Steam)
Durée de vie (HLTB)
Complétion (100%) : 5 Hoursh
Où acheter

Kumoon: Ballistic Physics Puzzle

55 /100
10 novembre 2015
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

A trickshooting challenge! Jump, run, hover and ricochet your projectiles through 48 levels ranging from all ages easy to reasonable challenges for any gamer.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Made for VR


Demo in Base Game : Dlc for the full game.


À propos du jeu

IMPORTANT NOTE
1) The game is playable without a VR headset.
2) Includes a SteamVR DEMO of the game : Access the tutorial and 3 demo levels in VR mode.
The VR Expansion 01 DLC enables SteamVR throughout the full game.
3) The game has intense freedom of movement in VR. Read our guide for tips on handling it.

Trickshots and Tricky Situations!


Kumoon is Finnish for knocking over boxes by ricocheting your projectiles around the rooms. Mixing a shooting-gallery with billiards, platforming and puzzle-solving.
Welcome to Kumoon.
Besides taking potshots at boxes, there's a fair smattering of platforming and wall-climbing. An aggressive default movement speed enables you to make leaps over large gaps. So for those with sturdy VR legs, you can play as wildly as you wish. More sensitive players are given a half speed option to take things a bit slower, and using the analog sticks gently allow you to go as slow as you like.
There are some surprise drops, deep pits, that sort of thing to get a feeling of vertigo.
The levels are all unlocked by default, so players with low tolerance for freedom of movement can pick and choose which levels to play.

Specs

3 Tutorial Levels to get you inside the head of the robot.
15 Easy Levels, to get you acquainted and to have fun with even those holding a gamepad for their first time.
15 Medium Levels, for those comfortable with the controls and willing to forge further.
15 Hard Levels, for aspiring speedrunners, aficionados of intrigue, and those who think pain is the definition of fun.

Éditions et prix Steam

Kumoon - 2,99€ 2.99 €
Kumoon VR Deluxe Edition - 4,99€ 4.99 €

Avis des joueurs Steam

Évaluation globale 2 évaluations
Total des avis 2
Recommandé

a la base bonne idée mais injouable avec un clavier AZERTY car on ne peut pas modifier les touches ont est obligé d'utiliser WASD.J'ai bien essayé un soft pour remaper le clacier mais s'il fonctionne sous windows ça fonctionne pas dans le jeu .il ya...

Recommandé

Petit jeu bien sympa si on s'ennuie. Je vous le conseil vraiment !

Mises à jour et Actualités

12 mai 2016

Update 1.0.14

Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming soon!

12 mai 2016

Update 1.0.14

Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming soon!

10 mai 2016

Thoughts on Freedom of Movement / No Teleport

This is a gamepad/seated VR game. Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game. So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly. Bear with us, or get the refund, we respect that. I hope there are people who enjoy full traditional movement systems out there as well?

Configuration PC requise

Minimale :Système d'exploitation  *: Windows 8+Processeur : Intel i5-6400 / i5-4590 equivalent or greaterMémoire vive : 1 GB de mémoireGraphiques : NVIDIA: GTX 1070 / GTX 970 or greater | AMD: R9 390 / R9 290 or greaterDirectX : Version 9.0cEspace disque : 200 MB d'espace disque disponiblePrise en charge VR: SteamVR. Keyboard or gamepad requiredNotes supplémentaires : OpenGL2.0, Xbox 360 Gamepad, Logitech Dual Action, SteamVR

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