Keeper
Keeper
Sorti le 31 décembre 2005 sur Game Boy Advance, Keeper figure parmi les rares jeux édités pour le périphérique Play-Yan. Le titre a été distribué en ligne par Nintendo cette même année. La presse a salué l'œuvre, The Outerhaven y voyant « Double Fine at its absolute best; a breathtaking, wordless journey that proves emotion and artistry can speak louder than dialogue », tandis que Windows Central louait « a marvelous achievement in art direction, game design, and unspoken storytelling ». Certains joueurs sur Metacritic ont en revanche exprimé leur déception, l'un qualifiant le jeu de « Overpriced 2 hour, one and done platformer with low budget visuals and a 30fps cap on consoles », alors qu'un autre indiquait y trouver « Fun, not bogged down with tedious management systems and an interesting world ». Keeper a reçu un score de 81 sur Metacritic et de 82 sur OpenCritic, pour une note agrégée de 81,50.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Keeper is Double Fine at its absolute best; a breathtaking, wordless journey that proves emotion and artistry can speak louder than dialogue. »
« Keeper isn't likely to become Xbox's next mainstream hit, but it is a marvelous achievement in art direction, game design, and unspoken storytelling. Keeper is the result of giving a passionate, highly creative team the time and resources they need to create their masterpiece, and it begs to be played with as little knowledge as possible going in. »
« Keeper is an unexpected masterpiece from Double Fine Productions and one of the most captivating walking simulators of the past few years. It dazzles the imagination with its rich visual design and an unconventional narrative approach that borders on genius. It’s truly disappointing that Microsoft’s incompetence led to the game’s release being overlooked by its target audience, which now puts the studio’s future existence at risk. »
« The adventure of an anthropomorphic lighthouse and transmogrifying bird left me happily unmoored, struggling at times to digest what I saw happening onscreen: the bizarre creatures, botanical puzzles, whimsical painterly shapes and riotous colors. »
« Keeper from Double Fine is a visually stunning and deeply atmospheric journey about companionship and renewal in a ruined world. Its ever-changing puzzles, intuitive design, and heartfelt tone create a unique experience that’s as touching as it is imaginative. Minor camera quirks aside, it stands out as one of the year’s most distinctive games. »
« Keeper is Double Fine at its most confident: a visual feast, a tone poem, an exploration of movement mechanics, a fable about the world and what we owe to it. It's recognizable as an evolution of the studio's earlier works while also feeling fresh and inventive. Double Fine games have always been dense with artistry, but it's Keeper--a game without words--that feels most like it's letting the artistry speak for itself. »
« Keeper is pure Double Fine brilliance. They don’t just convince you to care about a lighthouse, but their bird companion, too. While questions aren’t really answered, that ultimately doesn’t matter. »
« Keeper is one of those rare birds that the less you know about it, the better. It's a stunning, bizarre, and totally unanticipated game that isn't afraid to subvert your expectations at every turn. It's so good I wish I could wipe my memory and play it again. »
Avis des Joueurs (Metacritic)
« This is exactly what I want to play In today’s gaming landscape. Fun, not bogged down with tedious management systems and an interesting world that is a new ip without nostalgia baiting. The fact Xbox wanted to close double fine is a crime when they are one of the only developers creating games that inspire and are unique to their own without jumping on the popular game bandwagon and sticking with artistic special worlds that only they can create. I adore this game and you should too. »
« Overpriced 2 hour, one and done platformer with low budget visuals and a 30fps cap on consoles.Avoid at all cost »
« Semplice e piacevole per quanto fin troppo banale e lineare nei puzzle e nella progressione Keepers è un gioco che saprà divertire ed appassionare una nicchia di utenti pur risultando imperfetto in molti suoi aspetti. 7.8/10 »
« لعبة بطابع مختلف تبدأ ببطئ وهدوء وتتسارع الأحداث مع تقلبات الرحلة، ممتعة وتستحق التجربة »
« Overall, it's true art by Tim Schäfer. At first, you think the game is a walking simulator. But then it becomes so much more. A great game that stays with you. »
« Since it's Double Fine, I expected another near perfect game like most of their work, but I was actually left disappointed with this one. Maybe it would have been more fun with a controller. But using the mouse to control the light was awful, combine that with the camera angle & trying to navigate the boat with WASD made things more annoying, didn't help that the ocean sections alone were the hardest to navigate & find the path/puzzles. Beautiful game, creative visuals & ideas, decent puzzles & navigation, cool silent story, but with the awful boat section which is almost half the game... mixed with bad mouse & keyboard controls it ruined the adventure for me. »
« Overall this is a unique game with simple game design. There is no dialogue but a story told through interactions and interpretation. As such it is pretty simple game with only a few shortcomings. On a positive note this game is short. It can easily be completed in less than 10 hours, and that is generous. There are no skill-based mechanics or luck involved. The controls are just a handful so it is very easy. Periodically the game switches up the main character in a unique way. This results in new abilities, but ultimately the same behavior. Since there is no dialogue, you have to interpret what is going on yourself. The overall story is that you're a Keeper trying to defeat the Wither that is destroying the land. But beyond that there is no explanation and this is a downside to the game. You encounter different creatures on your travels but there is no story to go with them so it is unclear what they are or why you need to do anything for them. In general once you transition the main character you enter a new "hub" area where you have to complete activities in side areas to unlock the way forward in the main area. I don't think it is possible to die or have to restart in this game so while there is platforming it is really just going around in circles until you complete it. This is the second area where the game is a little weak. Since you have to go to side areas to complete tasks it can be unclear at times whether you have missed a side are, missed doing something in a side area or need to do something in the hub to move forward. There is no guidance whatsoever so you may spend some time running around in circles, literally, until you spot something that you missed a half a dozen times earlier. Overall this is a quick, easy, fun game. It requires little brain power and might be a great game for a younger player as well. »
« Um jogo sobre persistência, sobre cair e saber se levantar e da importância se reinventar ao longo do processo! Mas acima de tudo, uma experiência sensorial e cognitiva, em um mundo que permeia o psicodelismo, que vai estar constantemente te apresentado formas e visuais desafiadores, mais recompensantes. »