Giga Wing 2
Giga Wing 2
Giga Wing 2 est un jeu de tir vertical développé par Takumi Corporation et publié par Capcom, sorti en arcade sur le système NAOMI de Sega avant d'être porté sur Dreamcast le 18 janvier 2001. L'édition arcade se distingue par des scores particulièrement élevés, atteignant parfois des quintillions, ainsi que par l'usage d'un moniteur orienté horizontalement, une configuration rare pour un shoot them up vertical. Planet Dreamcast a salué la qualité visuelle de la version console, notant que la résolution supérieure et le moteur 3D rendent les graphismes plus nets que ceux des autres shooters sur Dreamcast, tandis que Da Gameboyz a regretté que la courte durée de vie et les continues illimités fassent de l'expérience un titre bref, et qu'un joueur sur Metacritic a exprimé sa déception face à des patterns de tirs moins intéressants que dans le premier opus malgré un nombre de pilotes accru.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Giga Wing 2 takes pride in the details. With a higher resolution and an impressive 3D engine, the graphics look much sharper than any shooter on the Dreamcast console. »
« A kick ass looking shooter. Unfortunately the length of the game combined with the unlimited continues makes it a short experience. »
« A good game. For a mere $20, you get plenty of mindless old-school fun, albeit for a relatively short time. »
« Besides the graphics, Giga Wing 2 is also a lot easier than the first one, and a hell of a lot easier than "Mars Matrix." This is by no means a bad thing. »
« I actually think GigaWing 2 is a great game in many ways, but it is so short it makes even the super-low $20 price tag look steep. »
« You'd be hard-pressed to find a more visually impressive shooter on the Dreamcast, and the game is highly playable to boot. »
« At a bargain price of only $19.99 US, you won't be disappointed, at least not with the graphics. You won't have any complaints with the soundtrack either, as each stage has its own unique, fully orchestrated musical score. The game's length and replay value are another story though. »
« Too short and unpolished, but a hell of a way for Capcom to leave the genre on a high note in a dead system clamoring for more of them. »
Avis des Joueurs (Metacritic)
« I was hoping for more of the first game and didn't get it. The ships seem to have fewer interesting bullet patterns despite having more pilots this time around. Then there's the switch to 3D models and backgrounds that generally provide greatly reduced distinction of all the screen elements compared to the previous game's 2D sprites. Overall, massive downgrade from the first entry and I spent far less time with it than Giga Wing 1. »