Dungeon Hunter 4
Dungeon Hunter 4, développé et publié par Gameloft, est sorti le 16 avril 2013 sur PC (Microsoft Windows), Android et iOS. Le jeu plonge le joueur dans le monde de Gothicus et sa horde de créatures, seul ou avec jusqu'à quatre autres héros, avec pour objectif de repousser le mal vers les profondeurs de l'enfer et d'arrêter les ambitions destructrices d'une reine tyrannique. Selon les données recueillies, une partie complétiste demanderait environ 70 heures, et le titre affiche un score Metacritic de 63 ainsi qu'une note agrégée de 61,50.
Côté accueil, la presse a salué certains aspects du titre sans pour autant l'élever au rang de chef-d'œuvre. Ainsi, 148Apps a relevé que, « en dehors de quelques choix discutables concernant les horloges en temps réel et les connexions internet, Dungeon Hunter 4 est probablement le meilleur dungeon crawler sur iOS à ce jour », tandis que Vandal a noté que « cet épisode introduit de bonnes nouveautés et de la rejouabilité, sans grands changements par rapport aux précédents, mais les fans y trouveront leur compte ». De leur côté, des joueurs sur Metacritic ont exprimé des avis mitigés ou évolutifs, certains jugeant le jeu « très facile à prendre en main, avec de bons graphismes et doublages, globalement très amusant », tandis qu'un autre a indiqué avoir d'abord trouvé les fonctionnalités freemium excessives avant de revoir son jugement après avoir atteint le niveau maximal.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Aside from a few questionable decisions regarding real time clocks and internet connections, Dungeon Hunter 4 is probably the best dungeon crawler on iOS to date. »
« This episode introduces some great additions and replayability. There are not huge changes compared to the previous episodes, but fans will sure enjoy it. »
« Getting back to what the series did right in the first two games was definitely the right move. Despite the multiplayer missteps, Dungeon Hunter 4 is a fun way to let off some steam by slashing or blasting your way through a horde of enemies. And as we all know, it’s not like the fantasy worlds out there are going to be running out of dungeons any time soon. »
« This is a freemium game but still a game, so I just have to ask the question - where is the fun? Forgotten, it seems. »
« Dungeon Hunter 4 is the best episode of the series. An awesome dungeon crawler with plenty of quests, weapons, collectibles and upgrades, but with one huge shortcoming: the overwhelming presence of IAPs. »
« Anyone who played the earlier Dungeon Hunter games will need very little convincing to jump straight into Gameloft's fourth installment of the franchise. Those new to the mobile action-RPG may find the premium purchases a little stifling compared to the feast available on more traditional platforms, but there's ample opportunity to find out if the price suits your pockets from the free download alone. »
« There are some bothersome elements, but there’s still one deluxe action RPG dungeon crawler to enjoy that is well worth your time to hack, and slash your way through. »
« The world's best mobile dungeon crawler is back to its former glory. Amazing looks, fitting music and sound, even the dialogue is much better that the usual stuff from Gameloft. Solid controls, tons of loot and varied locations makes this a no brainer. The freemium model is what keeps this from reaching the skies. It is too much in your face, too pushy and never really feels like it is enough. You can complete the game by grinding and doing tons of multiplayer arenas, you just have to ask yourself if you are fine with that. Keep your credit card safe and go download. At best you will love the game and at worst it will be a fun few hours till you start feeling the IAP beg for real money. »
Avis des Joueurs (Metacritic)
« Another very good game from Gameloft, it is very easy to pick up from the beginning, and has some very good graphics and voice acting. Overall, very fun but has many IAPs. »
« I've played this game quite a lot now, and reached max lvl. I have to say, at the beginning i thought the freemium features were excessive and that I would have needed tons of real money to succeed. However, after entering an average guild with mostly active players, and being active myself... doing just the solo and guild weekly events i've gotten more gems than i need. So, as a very active player you will find it easy to get free gems. most of the top items are made from stones that u get from gaming, with exception of a sword buyable with gems that is just only very slightly better than the one u can craft. You will still be able to do it yourself by just playing regularly on weekly events. If you are not a very active player, then the freemium wall will probably hit you hard, as you will not be able to rank well in the events and thus gain the free gems. Just last week for example, i got around 1500 gems in one week, just from events. that's something like 10 or 15 dollars on the store i think. The game is quite awesome for being on a pad, however i have to pull down the vote a little bit because it gets very repetitive at the end. I would have liked some difficult end/game dungeons that could have been done with your guild for example.. instead at end game u find yourself playing repetitive events all week long, same repeated rounds all week to gain points in that given event. Then, the pvp: it really feels like a beta, it needs major fixing. You rarely end up playing with players of your level, which makes it boring on both sides. Many features are way too overpowered, such as stuns: there are no diminishing effects, you can be stunned from full health to dead, even through 30 seconds.. with the inability to move. usually a stun in pvp would last a few seconds, then if you get stunned again it should last less than the previous stun... etc etc. All in all, the game itself could easily get a 9+... but the freemium model pulls it down a notch, the pvp another notch, and repetitive end game features another notch.. so i can't give this more than a 7. »
« Great example of a free to play Dungeon Crawler. Solid art style, easy learning curve on classes with a quick ramp in enemy difficulty makes this worth hours of enjoyment. Monetization is easy to get around by simply playing in moderation. Twenty to thirty minutes here or there will get your far if you're not in a hurry to get through the story. »
« After getting over the initial disappointment over the monetization, I realized the game is really top quality! The graphics, the gameplay, the story... there's nothing missing. »
« Pathetic excuse for critics giving this 90%. 90% is what passes for watching a clock or having 100 dollars to spare... for this? 148apps have lost all my respect as a review site. Pathetic. »
« A decent dungeon crawler absolutely crippled by it's insanely aggressive and ludicrous In-App Purchase scheme. Dungeon Hunter 4, on a mechanical level, feels like a continuation of it's predecessors, but the game is just a nonsensical parade of awful business decisions. Loading screens are advertisements for buying items with cash, virtually everything in the game costs money, and the player is continually punished if you don't spend money. Don't listen to the people saying that this game is "playable for the patient." Patience has nothing to do with it. The game has an IAP wall so high that you can't even see over it. Anyone who actually sinks money into this instead of spending $5 on a quality iOS/Android game basically should never complain about any IAP ever again. »