Deviation Game
Deviation Game
Description (IGDB)
A co-op party game where you draw things humans can understand, but an image recognition AI can't! Play with 2-6 players using your mobile browser as your controller.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Defeat an AI in this co-op party game!
Deviation Game is a co-op party game for 2-6 players that pits human creativity against AI perception. Your goal: draw secret prompts like "Flamingo" in a way humans can understand, but an image recognition AI can't!
Up to 6 people can play with one copy
If just one person owns the Steam game, everyone can join by watching that player’s screen. Up to 6 players can join for free using their smartphones’ web browsers via a QR code.

How to play
1. Join using your own device
Using your mobile device, scan the QR or enter the room code at outdraw.ai to transform your device into the game’s controller!
2. The drawer picks a prompt
The drawer first picks a secret prompt from categories such as objects, actions or even concepts.
3. Time to deviate!
Then they just gotta draw it! But remember, the aim is to trick the AI while making sure your friends still get the picture!
4. Everyone (plus the AI) guesses
Once the drawer is done, all the guessers will submit their best guess, including the AI! Choose carefully, you only get one chance!
5. The answer is revealed!
If you fail to fool and the AI guesses right, then humans lose! If the AI fails and humans guess right, then humans win!
AI to enhance (not replace) creativity
By embracing the medium of games, Deviation Game aims to use AI as a collaborative tool that seeks not to replace human creativity but to enhance it. Through the game, players learn to express themselves in new ways to deviate from what the AI has already learned, making for a fun and brain-teasing party experience, where you’ll create things no one has ever seen before! Flipping Alan Turing’s revolutionary 1950 Imitation Game on its head, Deviation Game encourages players to fool the AI instead of the AI trying to fool them.
Keeping consent clear
At the end of each game, players can consent to their drawing being used to potentially train the AI... or not! Allowing you to decide how the game may evolve. Collection is opt-out by default, and all data without consent will be deleted. By working together, players from around the world can collectively uncover the biases in large AI models by exposing their blind spots in interpreting diverse, culturally specific drawings.
Played by humans around the world
Deviation Game was initially showcased as an art installation at Civic Creative Base Tokyo in 2023. The work has since been shown in globally renowned exhibitions, such as Ars Electronica, Taipei Digital Art Festival, and Now Play This, engaging audiences of all ages and sparking critical discussions around AI and creativity.

About the creators
Deviation Game was developed and self-published by a group of good friends consisting mainly of game designer Tomo Kihara and art-design duo Playfool (Daniel Coppen & Saki Maruyama). With a focus on play, their practice centres around designing tools that foster creativity and making artistic interventions that engage with urban space and society. Their previous work How (not) to get hit by a self-driving car received an Honorary Mention in the S+T+ARTS Prize 2024 at Ars Electronica.
Deviation Game is their first experience to self-publish an indie game.

FAQ
Q. How exactly does the AI guess?
A: In each round, the AI will return numerous guesses, depending on the number of players in the game. If one of those answers are correct, AI wins!
Q: Doesn’t the AI just have access to all the prompt words? Surely it’s cheating!
A: Not at all! While some examples are provided to the AI to give it more context, it is freely guessing each answer it submits, which is why sometimes they’re a little off-base.
Q: What AI model are you using?
A: Throughout Early Access, we are experimenting with various AI models via the service OpenRouter. In the future, we plan to introduce a feature that allows players to choose which AI model to go up against.
Q: Does the game’s AI get smarter after each game?
A: No, the AI is not learning in real-time. However, custom improvements to the AI can be made with a future update after enough data has been collected to retrain the model.
Q: How is our drawing data being collected?
A: We only collect drawing data that has been given explicit consent. Collection is opt-out by default, and all data without consent will be deleted.
Credits
Project: Tomo Kihara, Playfool (Daniel Coppen, Saki Maruyama)
Engineering: Kye Shimizu, Daiki Hashimoto, Jasper Stephenson
Music: Plot Generica
Logo: Yu Miyama
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Summer Sale 30% off!
☀️ Summer's here! Deviation Game is 30% off during the Steam Summer Sale, June 25 – July 9, 2026. Grab your copy if you haven't, and enjoy the season 🍦animation by @shinbido_
ver 1.1.0 Update !
Bug fixesMoving to different servers (entirely)Windows performance improvement. Fixing the problem where Steam Deck has no sound.23 words that were being incorrectly marked as wrong despite being correct have been added to the correct answer list.New FeaturesYou can now kick players out of the room by hovering over their avatar icon on the lobby screen.Guessers' emotes will now temporarily appear on the drawer's screen when pressed.Hosts can now start the game even while players are still drawing their avatars in the lobby. The debug reporting feature has been improved.Drawn avatars are now saved locally for better loading. LocalizationChinese (Simplified & Traditional) support is currently in progress and will be added in the next update. We are currently working on localization for other languaged.If you can help test any of the following languages, please join our Discord server (https://discord.gg/2j7CJzZH).Languages to be added:fr — Frenchde — Germanes — Spanishpt — Portugueseru — Russianko — Koreanit — Italianpl — Polishnl — Dutchid — Indonesian
New Art + London Games Festival
Hello everyone! Dan here with a couple of updates on the game. First, you may have noticed we revamped the game's key art, drawn by yours truly. I wanted to have something a bit more fun, which can convey the energy of the game, while keeping the logo legible. Let me know what you think! Open to any adjustments down the line. Secondly, we’re showcasing the game as part of London Games Festival this week. I’ll be down at the New Game Plus on the 16th and 17th showing alongside lots of other amazing games, so please come by and say hello! Also to celebrate, the game will be on sale for the next week, so if you still haven’t gotten the game, now is a great time! Finally, just wanted to briefly mention that we’re still working on more languages and content for the game, and are hoping to have a big update sometime in summer, so please look forward to it!