Code: Terraform

28 juillet 2026
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

A deep programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

FREE DEMO IS AVAILABLE: Download and play the game now.

You've been sent to a frozen alien world. Your ship is silent. Sensors offline.

The only way to bring this place to life is to write code.

Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.

You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.

Boot your systems

Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.

Write scripts that run autonomously

Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.

Solve engineering contracts

Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.

Refine, fabricate, deliver

Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.

Power grids and fluid networks

Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.

Tiers, upgrades, and the climb

Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.

Construct what you need

Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.

Build drones. Fly the routes. Stand up outposts.

Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.

A real programming environment

Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.

Something is wrong

Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.

A story told through your terminal

No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.

No hand holding

There are docs and hints. No tutorials. Figure it out, like a real engineer would.

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Mises à jour et Actualités

25 juin 2026

5,000 wishlists - A MASSIVE Thank You All !

Hey everyone, Code: Terraform just passed 5,000 wishlists. 🎉 I'm a little stunned, honestly. When I started building this, I wasn't even sure that this concept would resonate with people.I did hope that people would agree with my vision of making an automation/programming game where all systems can be fully programmed by players, allowing for a ton of different interactions that even I, who develop the game, cannot fathom. So sincerely, thank you. I can only promise that if you have already played the demo, the full game is not going to disappoint you. It's packed with carefully curated content, and a ton of systems that are going to keep you busy for some time while you terraform Nocturna. New here, or one of the 5,000? Code: Terraform is a programming game. You land on a barren planet and revive it by automating everything. Mining, logistics, power, atmosphere, biology, in a friendly Python-like language. No "press the button to run the machine" controls. You write the policy; you own the outcome. There's a free demo on the page right now if you'd rather try than take my word for it. Wishlists are how a tiny indie game gets seen. They're what tells Steam to surface the page, and a big part of whether launch actually lands. So if you're enjoying the ride: - ⭐ Wishlist it (if you haven't yet) - 🎮 Play the demo - and tell me what you think about it, i LOVE feedback - 📣 Share it with the one friend who names their variables properly :) Next stop: 10,000. Let's keep going. 🚀 Back to the code.

17 juin 2026

We're in Steam Next Fest — welcome, and what's coming next 👋

Hey everyone ! Code: Terraform is part of Steam Next Fest right now, and the free demo is live too. A bunch of you just discovered the game this week, welcome aboard. Hope you are having fun ! The response to Steam Fest this week has genuinely blown me away, thank you! Seeing this many of you dive in, and send real feedback is exactly why I'm making this game. New here? The 20-second pitch: Code: Terraform is an automation game where you don't click to do things, you write code to do them. Real Python-like scripts, a full in-game editor, console, and docs. Script a rover to survey and mine. Write the policy that runs your power grid. Your scripts keep running while you plan the next one. The more you automate, the more the planet, and the story, responds. Worth trying in the demo: Get your first solar tracker following the sun in a few lines of code. Send a rover out to scan the map, then drill the sites worth mining. Automate the Biolab and your Harvester. Solve earth contracts for cold hard credits. Watch several scripts run at once while you tinker with the next. I read every piece of feedback that comes through the demo and act on it fast. The recent hotfixes and new builds were mostly direct responses to what players reported. If something's confusing, broken, or you wish it existed, tell me. The full game is shaping up nicely and user suggestions/feedback has been valuable to me. Full release is coming in Q3 2026, aiming for early August. If you're enjoying the demo, the single most helpful thing you can do is hit Wishlist — it's how you'll get notified the moment it's out, and it genuinely helps the game get seen. Thanks for playing. See you on Nocturna, commander.

25 mai 2026

Hotfix for latest Demo Build

I read ALL your feedback and act on it asap ! Here are hotfixes based on the feedback I got in the demo that I uploaded earlier today.Demo Hotfix out v.0.1.12BioLab automation works on a fresh save (Manage/Run no longer fails silently)Steam Linux launches on NVIDIA + Wayland setupsWeb demo saves no longer get wiped under storage pressureConsole CLEAR actually clears errors tooInactive editor tabs are readable across themes Polish Sensor cards show phase progression as a segmented stripe; hover the phase badge for the ladderCheaper early BioLab reagents (Alkaline Buffer 1cr, Cryo-Solvent 2cr)Outpost map icons easier to clickDebugger shows shallow previews of containers and objectsNew clock.real_seconds_per_hour() for planet-aware sleeps; sleep docs clarified Old saves load cleanly through the new format. No player data is touched.

Configuration PC requise

Minimale :Système d'exploitation : Windows 10Mémoire vive : 4 GB de mémoireGraphiques : Any GPU with WebGL supportEspace disque : 1 GB d'espace disque disponible

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