Blek

80 /100
03 décembre 2013
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation to classic game Snake and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Multiplayer.it 85/100

« Blek is stunningly elegant, both in the concept and in its presentation. A clever puzzle game despite its strong reliance on trial and error. »

IGN Italia 85/100

« This is one of the finest puzzle game in App Store, able to combine the freedom of artistic creation with the inevitability of the trial and error's mechanics »

148Apps 80/100

« Blek is a beautfiul minimalist puzzle game that has players drawing lines to follow a path that will hit all the dots in a level, requiring planning and spatial awareness to master. »

Pocket Gamer UK 80/100

« A smooth and clever puzzler, Blek has its frustrating moments, but overall it's an impressive, creative package. »

Edge Magazine 80/100

« Playing Blek is pure intuition, not a puzzler so much as an act of freeform creation. That’s quite a feat within a genre which can feel so stiff and prescribed. »

God is a Geek 80/100

« Those who take the time to play it properly, plan out their strategy for each level and truly think about what they are doing will find it impossible not to like, while those who try random lines or try to find ways of completing a level that is not the intended way won’t have such a great time. »

Eurogamer 80/100

« The genius of Blek's design is that it channels that weird sense of freedom you get from helping a doodle unfold - the freedom that comes of kicking yourself loose from life's formal structures, even if your only rebellion is seeing where a curving black line will take you. »

Gamezebo 80/100

« This sandbox aspect will be a negative for players who prefer more guided gameplay, but a boon for those who appreciate nearly limitless replay value and opportunities for creativity. The few rules and features that do exist must be discovered on your own, and doing so can greatly change how you view past levels. »

Avis des Joueurs (Metacritic)

memus 5/10

« It's a basic puzzle game. With nice design, but still a frustrating puzzle game. Meh. »

mtgmtgmtg 9/10

« This game is addicting... and relaxing all at the same time. Not every day you come across an iPhone game that isn't an assault to your senses. This game is artistic and ****. Surprisingly a good game to play with a group of friends, while mirroring on the TV screen. »

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