Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Conglomerate 5
Ubi Soft Entertainment
Ubi Soft Entertainment was founded in Brittany, France, by Yves Guillemot and his four brothers. The company initially focused on distributing games in France and gradually opened development studios all across the globe.
Koei Tecmo
Koei Tecmo Holdings Co., Ltd. is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship video game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei. The company is best known for their Nobunaga's Ambition, Dynasty Warriors, Atelier, Ninja Gaiden, Dead or Alive, Monster Rancher, Fatal Frame, and Nioh franchises. They are also known for their work on external video game franchises, namely on Square Enix's Final Fantasy and Nintendo's Fire Emblem.
Team17
We’re gamers and developers who love fun, quality games; an independent games label and creative partner for studios around the world that leads and nurtures without compromising our independent spirit.
Rockstar Games
Rockstar Games is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.
NIS America
Nippon Ichi Software was founded in September 1991 in Gifu Prefecture, Japan, as an entertainment software company. It was relocated and reincorporated on July 12, 1993. Since then Nippon Ichi Software, Inc. has grown into an international company focused on creating video game products across modern console platforms. NIS America, Inc. subsidiary of Nippon Ichi Software, Inc. of Japan, established its North American operations on December 24, 2003. Based in Santa Ana, California, NIS America, Inc. handles operations including localization, marketing, and publishing of Nippon Ichi titles. The first game to be released in North America by NIS America was Phantom Brave. NIS America was the result of the company's wish to focus on international publication of their works in the U.S., given the increased popularity of their titles. Prior to the creation of this subsidiary, NIS software titles that appeared in the U.S. were localized and distributed by outside publishers. Notable examples would be Disgaea: Hour of Darkness, published in North America by Atlus and in Europe by Koei, La Pucelle, published in North America by Mastiff Inc, and Rhapsody: A Musical Adventure which was also published in North America by Atlus. The publisher has become a somewhat of a well-known presence in the North American market, having won RPGLand's "Stateside Publisher of the Year Award" in 2009.
SCE Worldwide Studios Europe
AFIL Games
HeadArrow
Microsoft
Microsoft is an American multinational technology corporation which produces computer software, consumer electronics, personal computers, and related services.
Melonbooks
Phoenix Games
Xitilon
Ukrainian indie game developer and publisher. Making games with GameMaker since 2005.
CyberFront
CyberFront Corporation (株式会社サイバーフロント kabushiki gaisha saibaafuronto) was a game development and publishing company for the Sony PlayStation 2, Sony PSP, and PC platforms. The company was founded in 1998 by Shinji Fujiwara and was located in Japan. Kaga Electronics, Co. Ltd., acquired 51% of the company's shares in April, 2010 and the company became a subsidiary of Kaga Electronics. Kaga Electronics bought the remainder of the shares in March, 2013 and the company became a 100% owned subsidiary of Kaga Electronics. On December 19, 2013, an official notice of dissolution was released by the company. The notice states that events leading to the dissolution were primary due to "inadequacies in CyberFront's intellectual property rights but that there were also claims that by business partners actually denying etc. the existence of such rights." Additionally, no cooperation was received from the then retired founder, despite requests for assistance.
Black Shell Media
We’re a publishing and marketing firm dedicated to helping independent video game developers reach massive audiences, publish financially successful titles and turn game development into a career. Black Shell Media publishes over 55 titles with 1.5 million players worldwide. We have partnerships with companies including Valve, Microsoft, Amazon, Intel, Logitech and Alienware. Our mission is to help game developers get what they want out of a career in the game industry: passionate fans and sustainable revenue to keep them moving forward.
Tecmo
Tecmo Co., Ltd. (テクモ株式会社, Tekumo kabushikigaisha), was a Japanese video game corporation founded in 1967, with HQ in Kudankita, Chiyoda, Tokyo. In 2009, Tecmo merged with Koei to form the holding company Tecmo Koei Holdings and was operated as a subsidiary until its disbandment in early 2010. In April 2010, Tecmo was dissolved and its video game franchises are now published by Koei Tecmo Games.
Devolver Digital
Compact and powerful, our team of industry veterans and pioneers possess the knowledge, resources, and passion to turn projects of all sizes into a smashing success. Whether your project needs our help from the initial concept phase, or it just needs a good kick in the pants on its way out the door, we are here to help.
Global Star Software
History from MobyGames: "Founded in 1995, Global Star Software Limited was originally located in Mississauga, Ontario, Canada. The company became active in the software publishing field and branched out from its roots in value PC entertainment to offer a variety of business and utility software, as well as software for a variety of other platforms. The company became a wholly owned subsidiary of Take-Two Interactive Software Canada, Inc., which in turn was a subsidiary of Take-Two Interactive Software Inc. Although controlled by Take-Two, the company remained intact and published games using its own logo as a publishing label. In 2002 Global Star Software launched its Global ProBiz lineup of over a dozen business and utility products. Global Star also continued its efforts in the PDA software market, spearheading new initiatives such as multi-platform releases for both Palm and Pocket PC devices. By the end of 2002, Global Star was reorganized and became a division of Take-Two's Jack of All Games' Canadian operations along with Triad Distributors. Shortly thereafter, Take-Two announced that Global Star's products would henceforth be sold exclusively through their Jack of All Games' sales force to strengthen the company's position in the value-priced product category. In mid 2003 Global Star Software, Inc. was formed and all distribution operations were consolidated operationally into the new company located within the Take-Two corporate facilities in New York City. The Global Star Software label was absorbed into the 2K Play label when Take-Two announced its formation on 10th September 2007."
Tivola
Shiravune
Shiravune is a Tokyo-based localization team dedicated to bringing Japanese games to fresh audiences in English and Chinese. We work with developers large and small to help them deliver their stories to players around the world.
Valve
Valve is an American video game developer, publisher and digital distribution company. It is the developer of the software distribution platform Steam and the franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota. The company was founded by former Microsoft employees Gabe Newell and Mike Harrington.
Kagura Games
Kagura Games is a publishing company specializing in Native English and Chinese translations and localizations of Japanese doujin and indie games. We’ve been fan-translating various JRPG and Visual Novels since 2010. After 8 years, we decided to pursue our dreams and bring our passion for doujin games to the West and China; two communities that we’ve felt have been underserved for decades. English and Chinese speakers alike have been clamoring for native translations of doujin games, and at Kagura Games, we intend to bring it to them. Working with our partners, we are proud to release high-quality translations and localizations.