Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Kixx

7 jeux
70.4/100

Kixx was a budget price label of the publisher U.S. Gold, until U.S. Gold got acquired by Eidos Interactive, resulting in the discontinuation of the U.S. Gold brand.

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1C Entertainment

7 jeux
72.9/100

1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest and Moscow and operating in the segments of game production, distribution and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail. 1C Entertainment has successfully launched over 100 game titles including critically acclaimed series - IL-2 Sturmovik, King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts and Fell Seal: Arbiter’s Mark. 1C Entertainment is the trade name of 1C Publishing EU s.r.o.

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Cryo Interactive

7 jeux
54.3/100

Cryo Interactive Entertainment was a French game development and publishing company based in Paris, France. Founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo, the company was known for adventure games based on book licenses or historical themes. The company was dissolved in 2002, and French publisher has since Microids ended up in possession of its brands and intellectual properties.

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Hi-Tech Expressions

7 jeux
61.8/100

Hi Tech Expressions (later Hi Tech Entertainment) was an American video game publisher headquartered in Lower Manhattan, New York City. The company was established in 1986. During the course of its existence, the company published primarily juvenile-oriented games. While it published a few adolescent-oriented games including The Hunt for Red October and War in Middle Earth (derived from the classic book The Lord of the Rings by J. R. R. Tolkien), it could not shake its reputation for publishing games marketed towards children. It was closed down in 1995.

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Nintendo of America

7 jeux
80.0/100

North American (USA) subsidiary of Nintendo

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Com2uS

7 jeux

In 1999, Com2uS Corp (CEO Jaejoon Song and Joohwan Lee) became the first company to develop and service a mobile game in South Korea. In 2000, it developed the first java based mobile game in the world and engaged in innovative and revolutionary challenges. In 2007, it became the first South Korean mobile game company to be listed on KOSDAQ (078340). Com2uS had been targeting the global market for almost 10 years, even before the introduction of smartphones. Based on the vast pool of know-hows gained from the establishment of foreign offices and entering the NA and EU markets, Com2uS has become a very competitive company. Com2uS has been a part of the history of mobile games and continues its challenges for the future with globally respected development, global servicing know-hows, and diversification of business portfolios.

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Alchemist

7 jeux

Alchemist was a Japanese video game publisher. It specialized in the development of visual novels for use on home video game consoles such as the PlayStation 2 and the Dreamcast.

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Centuri

7 jeux
74.9/100

Centuri was the continuation of the amusement machine manufacturer Allied Leisure under new leadership. Allied Leisure had been through financial difficulties towards the end of the 1970's and were bought out by the Milton Koffman family in mid-1979. Centuri was something of an oddity in the American amusement machine business because of their location. Unlike most coin op businesses in the country, which were either located in Chicago (Midway, Williams, Stern) or on the West Coast (Atari, Sega/Gremlin, Exidy, Cinematronics) Centuri was located in Hialeah, Florida. By the time of the Koffman takeover Allied Leisure had barely released any games since 1976/77, and what had been released had been in very limited quantities. The new owners recruited a pair of coin-op veterans to head the newly reorganized company and change its focus – Ed Miller and Bill Olliges, president and vice president, respectively, of Taito America. Under Miller and Olliges, Centuri would largely change its focus to importing and manufacturing games from international developers. Though industry veterans today, this was among the first games by SNK, Konami and Tehkan (Tecmo) that were brought to American shores. This led to a very rapid turnaround in the company's financial situation beginning in 1981. Centuri's turnaround would, however, not be enough for the company to escape the downturn of the arcade industry in 1983-1984. Also, by the end of 1984 Centuri's most lucrative partner, Konami, was finally establishing their own US distribution. Deprived of the source of their most successful games, Centuri would close down its video game division in 1985. The company would continue in other fields, such as housing and seafood, for a few more years until completely shuttering in 1991.

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Erbe Software

7 jeux
77.4/100

Erbe Software was one of the main video game developers and distributors in Spain during the golden age of Spanish software. It was founded in 1984 by Andrew Bagney and Paco Pastor In its beginnings, Erbe was a developer that launched titles like "Las tres luces de Glaurung" in 1986, and Whopper Chase, commissioned by the multinational Burger King for give it away to their clients, in 1989, which will be their last development before dedicating herself exclusively to distribution. Erbe's internal development team then moved to Topo Soft. Erbe Software distributed to many of the leading national and international video game houses of the time, such as Topo Soft, Nintendo, Ocean Software, U.S. Gold, Imagine, Mikro Gen, Ultimate, SEGA, Lucasfilm Games, among others. February 2, 1993, an arson, according to the Madrid fire department destroys the company's warehouse in Móstoles, destroying some 50,000 Game Boy and Super Nintendo consoles. Between February 24 and March 3, 1993, Erbe suffered a serious crisis in which he lost the exclusive distribution of Nintendo, one of his most important accounts. At the end of the 90s, Erbe was absorbed by Anaya Interactiva and disappeared as a brand. Shortly after, Anaya sold what was left of the company to Havas Interactive, owned by what is now Activision Blizzard.

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Jupiter Corporation

7 jeux
83.0/100

“Egao no aru sekai no souzou. Let’s play! Let’s smile!” Jupiter is bringing a smile to the world’s face. Jupiter’s well-balanced product lineup for users of all ages and backgrounds is delivering smiles to the faces of users worldwide.

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Rocket Company

7 jeux

Rocket Company (ロケットカンパニー株式会社) known for the Medarot game series.

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Technos Japan

7 jeux
70.5/100

Technōs Japan Corp. was a Japanese video game developer, best known for the Double Dragon and Kunio-kun (which includes Renegade, Super Dodge Ball and River City Ransom) franchises. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan. Initially operating from a single-room apartment, Technōs was founded in 1981 by three staff members of Data East. Their first game was Minky Monkey, released in 1982. A few months after their foundation, a lawsuit was brought up against the company by Data East under allegations that Technos had stolen data from Data East's arcade game Pro Tennis with the intent of producing and selling a bootleg of it.[3] The two companies settled in August 1983 and Technos would go on to create two arcade games published by Data East, Tag Team Wrestling and Karate Champ. Technōs Japan's earlier games were published by other companies, as Technōs at the time did not have the economical resource to distribute their own games. Nekketsu Kōha Kunio-kun ("Hot Blooded Tough Guy Kunio"), a side-scrolling beat-em-up released in 1986 about a high school student who fought thugs and delinquents from other schools, was the company's first big hit in Japan. Kunio-kun was released in the west as Renegade with the game's graphics changed to make the game marketable in the overseas market. Technōs would then produce a Nintendo Entertainment System version of the game, which would be Technōs' first game for the home console market. Technōs Japan's subsequent arcade beat-em-up, Double Dragon, was a big success worldwide when it was released in 1987, leading to the production of an NES version of the game, as well as licensed versions by other companies for various platforms. The success of Kunio-kun led to the production of numerous spin-offs and sequels starring the same character produced for the 8-bit Family Computer platform in Japan and later for the Game Boy and Super Famicom, resulting in more than twenty games starring Kunio by the mid-1990s, many of which were rule-bending sports games. A few Kunio-kun games were localized for the North American market; namely Super Dodge Ball, River City Ransom (considered by critics to be a cult classic[citation needed]) and Nintendo World Cup, but none maintain any connection with each other. Technōs would attempt to remedy this by attempting to localize several Kunio-kun under the Crash 'n the Boys label, but only Crash 'n the Boys: Street Challenge was released (the game's ending features a teaser for Ice Challenge, which was unreleased). Technōs also released two arcade sequels to Double Dragon: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990 (the latter was developed by an external development team at East Technology), and produced the respective NES versions of those games, as well as Super Double Dragon in 1992, an original installment for the Super NES. An American-produced Double Dragon animated series and a live-action film were also made as well. Outside the Double Dragon and Kunio-kun games, Technōs produced a few original games for the arcade and home markets such as U.S. Championship V'Ball, The Combatribes and Shadow Force, as well as two WWF arcade games (WWF Superstars and WWF Wrestlefest), but most of these games did not achieve the same kind of success that Kunio-kun and Double Dragon achieved. The company's last games were produced for the Neo Geo hardware, which include a Double Dragon fighting game based on the movie, their second and last fighting game Voltage Fighter Gowcaizer, and a Neo-Geo sequel to Super Dodge Ball. By 1996, Technōs Japan declared bankruptcy and ceased operations. Some of the developers who worked on the Neo Geo titles (including Kengo Asai) briefly worked at Face, a former affiliate of SNK. Following the closure, a licensing company named Million Co., Ltd was formed to purchase the former intellectual properties of Technōs Japan. Million continued to produce new games such as Super Dodge Ball Advance, Double Dragon Advance and River City Ransom EX for the Game Boy Advance, Super Dodgeball Brawlers for the Nintendo DS, as well as reissuing older titles via the Virtual Console and other services. On June 11, 2015, Arc System Works announced they had acquired all intellectual properties of Technōs Japan from Million Co., Ltd.

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Visco

7 jeux
68.8/100

Visco Corporation (株式会社ビスコ) is a software company located in Japan. It was founded in 1982 by Tetsuo Akiyama (秋山 哲雄, Akiyama Tetsuo) and later became corporate on August 8, 1983 while revealing itself as "Visco" in Japan. They originally developed video games for several platforms from the arcades and NES, to the Nintendo 64 and Neo Geo in the past. When Visco was one of the companies under the Taito umbrella, some of its titles back then were labeled "Taito". They also teamed up with Seta and Sammy in developing arcade games powered by the SSV (Sammy, Seta and Visco) arcade system board until Sammy fully acquired noted game company Sega under a new company titled Sega Sammy Holdings in 2004, while Seta's parent company Aruze announced in December 2008 that Seta decided to close their doors after 23 years of existence. Therefore, the SSV board was no longer being produced. From 2008, Visco began manufacturing slot machines for casinos mostly in southeast Asian regions.

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MassDiGI

7 jeux

The Massachusetts Digital Games Institute (MassDigi) at WPI is the center for entrepreneurship, academic cooperation and economic development across the Massachusetts games ecosystem. Established in 2011 and based in Worcester, MassDigi is the result of creative collaboration among academia, industry and government, aimed at supporting the success of the games community.

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G-MODE

7 jeux

G-mode Co., Ltd. is a Japanese studio specializing in game content for mobile networks. It became especially known for acquiring the back catalogue of Data East Corporation with more than 40 classic games. The company currently licenses the content for re-releases of classic games on the Nintendo Wii Virtual Console, GameTap, and mobile games, but also releases of classic games on more modern platforms. In January 2014, all shares in the company were acquired by ONE-UP Co., Ltd., and on March 2014 the company was merged completely into ONE-UP, with ONE-UP renaming themselves to G-mode.

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Feardemic

7 jeux
53.2/100

Feardemic’s mission is to deliver to its audience quality entertainment experiences that evoke the most interesting and what some believe to be the most important of human emotions: fear, trepidation and revulsion. These are the feeling that keep us safe and warn us of impending disaster, and in turn frame our understanding of joy, elation and happiness.

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JVC Musical Industries

7 jeux
70.8/100

JVC Musical Industries, Inc. was founded in the United States in September 30th of 1982 as a subdivision of JVC. This department would happen to distribute video games in America from time to time. In May 1st, 1997 it was renamed into JVC Music, Inc.

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