Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Erbe Software Logo

Erbe Software

7 jeux
77.4/100

Erbe Software was one of the main video game developers and distributors in Spain during the golden age of Spanish software. It was founded in 1984 by Andrew Bagney and Paco Pastor In its beginnings, Erbe was a developer that launched titles like "Las tres luces de Glaurung" in 1986, and Whopper Chase, commissioned by the multinational Burger King for give it away to their clients, in 1989, which will be their last development before dedicating herself exclusively to distribution. Erbe's internal development team then moved to Topo Soft. Erbe Software distributed to many of the leading national and international video game houses of the time, such as Topo Soft, Nintendo, Ocean Software, U.S. Gold, Imagine, Mikro Gen, Ultimate, SEGA, Lucasfilm Games, among others. February 2, 1993, an arson, according to the Madrid fire department destroys the company's warehouse in Móstoles, destroying some 50,000 Game Boy and Super Nintendo consoles. Between February 24 and March 3, 1993, Erbe suffered a serious crisis in which he lost the exclusive distribution of Nintendo, one of his most important accounts. At the end of the 90s, Erbe was absorbed by Anaya Interactiva and disappeared as a brand. Shortly after, Anaya sold what was left of the company to Havas Interactive, owned by what is now Activision Blizzard.

Nintendo of America Logo

Nintendo of America

7 jeux
80.0/100

North American (USA) subsidiary of Nintendo

Com2uS Logo

Com2uS

7 jeux

In 1999, Com2uS Corp (CEO Jaejoon Song and Joohwan Lee) became the first company to develop and service a mobile game in South Korea. In 2000, it developed the first java based mobile game in the world and engaged in innovative and revolutionary challenges. In 2007, it became the first South Korean mobile game company to be listed on KOSDAQ (078340). Com2uS had been targeting the global market for almost 10 years, even before the introduction of smartphones. Based on the vast pool of know-hows gained from the establishment of foreign offices and entering the NA and EU markets, Com2uS has become a very competitive company. Com2uS has been a part of the history of mobile games and continues its challenges for the future with globally respected development, global servicing know-hows, and diversification of business portfolios.

Jupiter Corporation Logo

Jupiter Corporation

7 jeux
83.0/100

“Egao no aru sekai no souzou. Let’s play! Let’s smile!” Jupiter is bringing a smile to the world’s face. Jupiter’s well-balanced product lineup for users of all ages and backgrounds is delivering smiles to the faces of users worldwide.

Technos Japan Logo

Technos Japan

7 jeux
70.5/100

Technōs Japan Corp. was a Japanese video game developer, best known for the Double Dragon and Kunio-kun (which includes Renegade, Super Dodge Ball and River City Ransom) franchises. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan. Initially operating from a single-room apartment, Technōs was founded in 1981 by three staff members of Data East. Their first game was Minky Monkey, released in 1982. A few months after their foundation, a lawsuit was brought up against the company by Data East under allegations that Technos had stolen data from Data East's arcade game Pro Tennis with the intent of producing and selling a bootleg of it.[3] The two companies settled in August 1983 and Technos would go on to create two arcade games published by Data East, Tag Team Wrestling and Karate Champ. Technōs Japan's earlier games were published by other companies, as Technōs at the time did not have the economical resource to distribute their own games. Nekketsu Kōha Kunio-kun ("Hot Blooded Tough Guy Kunio"), a side-scrolling beat-em-up released in 1986 about a high school student who fought thugs and delinquents from other schools, was the company's first big hit in Japan. Kunio-kun was released in the west as Renegade with the game's graphics changed to make the game marketable in the overseas market. Technōs would then produce a Nintendo Entertainment System version of the game, which would be Technōs' first game for the home console market. Technōs Japan's subsequent arcade beat-em-up, Double Dragon, was a big success worldwide when it was released in 1987, leading to the production of an NES version of the game, as well as licensed versions by other companies for various platforms. The success of Kunio-kun led to the production of numerous spin-offs and sequels starring the same character produced for the 8-bit Family Computer platform in Japan and later for the Game Boy and Super Famicom, resulting in more than twenty games starring Kunio by the mid-1990s, many of which were rule-bending sports games. A few Kunio-kun games were localized for the North American market; namely Super Dodge Ball, River City Ransom (considered by critics to be a cult classic[citation needed]) and Nintendo World Cup, but none maintain any connection with each other. Technōs would attempt to remedy this by attempting to localize several Kunio-kun under the Crash 'n the Boys label, but only Crash 'n the Boys: Street Challenge was released (the game's ending features a teaser for Ice Challenge, which was unreleased). Technōs also released two arcade sequels to Double Dragon: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990 (the latter was developed by an external development team at East Technology), and produced the respective NES versions of those games, as well as Super Double Dragon in 1992, an original installment for the Super NES. An American-produced Double Dragon animated series and a live-action film were also made as well. Outside the Double Dragon and Kunio-kun games, Technōs produced a few original games for the arcade and home markets such as U.S. Championship V'Ball, The Combatribes and Shadow Force, as well as two WWF arcade games (WWF Superstars and WWF Wrestlefest), but most of these games did not achieve the same kind of success that Kunio-kun and Double Dragon achieved. The company's last games were produced for the Neo Geo hardware, which include a Double Dragon fighting game based on the movie, their second and last fighting game Voltage Fighter Gowcaizer, and a Neo-Geo sequel to Super Dodge Ball. By 1996, Technōs Japan declared bankruptcy and ceased operations. Some of the developers who worked on the Neo Geo titles (including Kengo Asai) briefly worked at Face, a former affiliate of SNK. Following the closure, a licensing company named Million Co., Ltd was formed to purchase the former intellectual properties of Technōs Japan. Million continued to produce new games such as Super Dodge Ball Advance, Double Dragon Advance and River City Ransom EX for the Game Boy Advance, Super Dodgeball Brawlers for the Nintendo DS, as well as reissuing older titles via the Virtual Console and other services. On June 11, 2015, Arc System Works announced they had acquired all intellectual properties of Technōs Japan from Million Co., Ltd.

Visco Logo

Visco

7 jeux
68.8/100

Visco Corporation (株式会社ビスコ) is a software company located in Japan. It was founded in 1982 by Tetsuo Akiyama (秋山 哲雄, Akiyama Tetsuo) and later became corporate on August 8, 1983 while revealing itself as "Visco" in Japan. They originally developed video games for several platforms from the arcades and NES, to the Nintendo 64 and Neo Geo in the past. When Visco was one of the companies under the Taito umbrella, some of its titles back then were labeled "Taito". They also teamed up with Seta and Sammy in developing arcade games powered by the SSV (Sammy, Seta and Visco) arcade system board until Sammy fully acquired noted game company Sega under a new company titled Sega Sammy Holdings in 2004, while Seta's parent company Aruze announced in December 2008 that Seta decided to close their doors after 23 years of existence. Therefore, the SSV board was no longer being produced. From 2008, Visco began manufacturing slot machines for casinos mostly in southeast Asian regions.

Rocket Company Logo

Rocket Company

7 jeux

Rocket Company (ロケットカンパニー株式会社) known for the Medarot game series.

Victor Entertainment Logo

Victor Entertainment

7 jeux
59.0/100

In April of 1993, JVC subdivisions Victor Musical Industries and Nihon AVC merged together to form Victor Entertainment. Victor Entertainment is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It is known as JVC Entertainment in countries where Sony Music Entertainment operates the RCA Victor label. In October 1st, 1996 Pack-In-Video would be merged into Victor Entertainment temporarily taking over most video game ventures under the Victor Interactive Software, Inc. label; at times it would use Pack-In-Soft as an alias. In Mar 31, 2003 Marvelous Interactive acquired Victor Interactive Software, becoming Marvelous Entertainment. After 2003 Victor Entertainment returned to regular game publishing activities. As of 2024, they are still active as a label.

Centuri Logo

Centuri

7 jeux
74.9/100

Centuri was the continuation of the amusement machine manufacturer Allied Leisure under new leadership. Allied Leisure had been through financial difficulties towards the end of the 1970's and were bought out by the Milton Koffman family in mid-1979. Centuri was something of an oddity in the American amusement machine business because of their location. Unlike most coin op businesses in the country, which were either located in Chicago (Midway, Williams, Stern) or on the West Coast (Atari, Sega/Gremlin, Exidy, Cinematronics) Centuri was located in Hialeah, Florida. By the time of the Koffman takeover Allied Leisure had barely released any games since 1976/77, and what had been released had been in very limited quantities. The new owners recruited a pair of coin-op veterans to head the newly reorganized company and change its focus – Ed Miller and Bill Olliges, president and vice president, respectively, of Taito America. Under Miller and Olliges, Centuri would largely change its focus to importing and manufacturing games from international developers. Though industry veterans today, this was among the first games by SNK, Konami and Tehkan (Tecmo) that were brought to American shores. This led to a very rapid turnaround in the company's financial situation beginning in 1981. Centuri's turnaround would, however, not be enough for the company to escape the downturn of the arcade industry in 1983-1984. Also, by the end of 1984 Centuri's most lucrative partner, Konami, was finally establishing their own US distribution. Deprived of the source of their most successful games, Centuri would close down its video game division in 1985. The company would continue in other fields, such as housing and seafood, for a few more years until completely shuttering in 1991.

Incube8 Games Logo

Incube8 Games

6 jeux

Incube8 Games is a game publishing company focused on retro hardware. We ran a successful Kickstarter campaign to complete Infinity, an incomplete twenty-year-old RPG for Game Boy Color, and have signed a number of additional games, including Genesis, Pine Creek, The Year After, Deadeus, The Machine, Magipanel, IndestructoTank!, Wing Warriors, Gunship, and more!

NEC Interchannel

6 jeux
78.4/100

NEC Interchannel took over the business roles held by NEC Avenue in 1995-10. In 2004-03, the majority of NEC Interchannel was bought by Index Corporation. After Index acquired NEC Interchannel from the NEC Corporation, the company became Interchannel on 2004-07-01.

Raw Fury Logo

Raw Fury

6 jeux
74.0/100

We don’t care about genres or mechanics. We care about experiences and emotions. And we want to help developers make magic.

cdv Software Entertainment Logo

cdv Software Entertainment

6 jeux
70.2/100

cdv Software Entertainment AG, previously known as cdv Software from 1989 – 2000.

Nice Code Software

6 jeux

Nice Code Software, called 西安东信软件公司 (Xi'an Dongxin Software Co.) in Chinese and formerly known as Nature Color Game, is a game developer based in Xi'an, China, who has developed games for Waixing, Nanjing, JungleTac, Qi Sheng Long & Trump Grand. The company was founded by an artist, and a lot of its early staff were from Dragon Co.; they took their resources when they moved to Nice Code, and it led to a number of platform games designed with Dragon's engine.

prikarin Logo

prikarin

6 jeux

Hello! I'm Pri, a solo indie game developer based in Argentina who loves telling stories. Mystery is my favorite genre and I'm a sucker for writing dialogue!(´∀`)I generally write mystery and/or dark fantasy stories with a pinch of romance (in some cases) and a little bit of comedy here and there. Currently, I make games for 2 different universes: Cedaria and Essentia. The Cedariaverse has more of a modern vibe and may or may not contain a bit of urban dark fantasy. The Essentiaverse, on the other hand, is a purely dark fantasy world.

Viacom New Media Logo

Viacom New Media

6 jeux
68.1/100

In 1994, Viacom corporate giants Sumner Redstone and Frank Biondi created Viacom Interactive Media, described at the time as "a division charged with exploring and re-creating brands for new forms of media." Viacom Interactive Media consisted of two branches - Viacom New Media (CD-ROM and cartridge titles), and Viacom Interactive Services (online and ITV). The main headquarters was located in New York City while the New Media division operated out of Chicago, Illinois. Game press releases always stated .. "Viacom New Media, a unit of Viacom Interactive Media, is a publisher of interactive entertainment software for Viacom". Virgin, part of the sprawling Viacom empire, took over the management and administration of VNM's products at the start of 1997. The management office in New York was set to be closed although the Chicago, Illinois office was to remain open. The VNM label would continue to appear on games released through 1997.

Square Electronic Arts Logo

Square Electronic Arts

6 jeux
84.0/100

Square Electronic Arts LLC was a joint venture between the two publishers to publish Squaresoft titles in North America and to publish Electronic Arts titles in Asia. It was established in May 1998 and ended when Square merged with Enix. After the merger between Square and competitor Enix, creating Square Enix. Square purchased back EA's stake in Square EA. And folded it back in to Squaresoft, It's North American subsidiary, which is now called Square Enix Inc. And continues to publish titles in North America.

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