Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Lullabyte
Acureus
Breadcrumbs Interactive
Breadcrumbs Interactive is an independent Romanian game developer, based in Cluj-Napoca, Romania, that focuses on immersive worldbuilding. Their premier game was Yaga (2021), an action-RPG based on Slavic folklore.
Machine Games
MachineGames was established in 2009 by former founding members of Starbreeze Studios and acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide.
Huey Games
Huey Games was founded in 2016 by Andrew Hewson (founder of game publishers Hewson Consultants, 21st Century Entertainment), Robert Hewson (Game Director on several LEGO games) and John Ogden (former BBC and The Foundry technical lead). As a provider of Co-Development and Smart Porting powered by HueyCore, with have worked on titles for Konami (CYGNI: All Guns Blazing, Deliver At All Costs), Devolver (Inscryption), Marvelous (Cuisineer, Ninja or Die, Nova Antartica), Yogscast Games (PlateUp!), Fireshine (KeyWe, Radical Rabbit Stew), Armor Games (The Last Stand: Aftermath), Akupara (GRIME) and Sporty (Sociable Soccer 24 & 25). We won Best Small Studio at the 2023 Game Republic Awards, and developed the critically Hyper Sentinel in collaboration with Four5Six Pixel.
Soft House TMK
Soft House TMK from Japan. Notable games include: Rayer Shoot, Tokimeki Taisen, and Chacha Fighter V.
Robotality
Robotality is an independent game development studio founded by Stefan Bachmannas (code/game design) and Simon Bachmannas (art/business/game design) in co-operation with Nia Schmidheiny at the beginning of 2013. Daniel Ludwig (code) joined in 2014 and Stephan Naujoks (game design/writing) joined in 2015.