Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Bon Treasure
Piranha Bytes
Piranha Bytes are developers of computer games located in the Ruhrgebiet, Germany’s industrial heartland. They have developed the much acclaimed GOTHIC, Risen, and ELEX computer roleplaying games. Pluto 13 GmbH was founded in 2002 by employees and management of Piranha Bytes Software GmbH. Piranha Bytes Software GmbH was itself founded in 1997 and later (1999) turned into a 100% subsidiary of Phenomedia AG, a company listed on Germany’s Neuer Markt stock exchange. In 2001 the first GOTHIC game was released to the public. In May 2002 Phenomedia AG went into insolvency proceedings due to irregularities for which several former group managers (not Piranha Bytes’ management!) have been tried for in a German criminal court of law. It was therefore decided to make a clean cut and negotiate an MBO with the administrator, which was concluded in September 2002. Pluto 13 GmbH was founded and major assets, trademarks and most staff were transferred to the new company. One of the four original founders remained with the team in a leading position. Pluto 13 GmbH is a privately owned limited liability corporation under German law, all shares were held by its staff and management. In 2019 Piranha Bytes were fully acquired by THQ Nordic and reincorporated into Piranha Bytes GmbH. Staff and management remained unchanged. Current permanent staff is around 30 people - all but of one doing active development (designers, programmers, scripters, artists...).
Aqua Systems
Evrac Studio
Natsu System
SuperVillain Studios
C-Lab
Legacy Interactive
Stunlock Studios
Located in the quiet snow-covered streets of Skövde, Sweden. Founded in 2010 by a group of enthusiastic gamedev students, joined together in their mutual worship of competitive gaming. Dreaming loud and together building one of Scandinavia's finest game studios to date.
Ubisoft Mumbai
Ubisoft Mumbai was established in Mumbai in June 2018, and is the second studio in India after Ubisoft Pune. It will work alongside Ubisoft Pune as well as collaborate with local universities.
IKIGames
AtGames
AtGames is a company that markets various Plug 'n Play systems (often referred to as "flashbacks") and handheld devices featuring games from Atari, Coleco, Sega and INTV Corp (Intellivision).
Square Enix Business Division 11
Originally formed by Square Enix to produce mobile and browser games such as Sengoku IXA, Fantasy Earth, and licensed games like Grimms Notes. In 2017 the original members of this division would merge to Business Division 9, and then Team Asano would be provided Division 11 for their upcoming projects. In December 2019 Team Asano would ultimately merge to Creative Business Unit II. Meanwhile, the original team in charge of browser and mobile games would transfer to Creative Business Units IV and V.
Ubisoft Nagoya
Ubisoft Nagoya was a Japanese video game studio originally founded as Digital Kids Co., Ltd. in 1996. Acquired by Ubisoft in 2008, it specialized in handheld and casual titles, contributing to the Petz series. In 2010, Ubisoft reorganized its Japanese operations, consolidating the studio into Ubisoft Osaka.
I.Magic
Imagic was an American game developer, based in Los Gatos, California, that produced a subtantial number of titles for early 1980s consoles and computer systems, with primary focus on the Intellivision, Atari 2600, and 8-bit home computers. Composed of former Atari and Mattel employees, the company formed in 1981, shortly before the video game crash of 1983, and folded a few years later in 1986.
Success Corporation
"Smartphone Applications, Web games, Online games, Console games development and publishing. Pachinko and Pachi-slot LCD software development. A development and sales of communication tools." "The aim of our company is to gather together, and cultivate, highly-skilled professional creators; the kind that love to make things, are passionate about research and, are not idle about day to day study ― creators who would be able to satisfy any customer through the manufacture of superior games ― such as would appear naturally, from a creators' Utopia. Although we are still only partway through our journey, as long as the company continues to prosper, we intend to pursue the ideals set out above."