Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
RGames
Windy Hill Studio
Small independent game studio in east Tennessee. Currently developing Orphan.
BasDEV
Squirrel Bytes
Squirrel Bytes is a video game development studio based in Huelva, Andalusia, founded in 2018.
Mobile Co Studios
Company that develop video games that perform in an excelent way in all platforms
Firewalk Studios
Creating worlds that ignite imagination and connection takes a collaborative team of top-tier creators. At Firewalk Studios, we aim to deliver awesome gaming entertainment, rooted in strong gameplay and inspiring art, that captures the joy of playing together.
Raidenkyu
AnarchiSk
AnarchiSk is a dynamic and innovative game development company that pushes the boundaries of interactive entertainment. With a passion for creativity and a rebellious spirit, AnarchiSk is dedicated to crafting immersive and engaging gaming experiences that captivate players worldwide. At AnarchiSk, we believe in breaking free from the norm and challenging the status quo. Our team of talented developers, artists, and storytellers are driven by a shared vision to create games that defy expectations and deliver unparalleled excitement. With a focus on originality and pushing the boundaries of technology, we strive to revolutionize the gaming industry with each new release. Our games are designed to transport players to extraordinary worlds, where they can explore vast landscapes, engage in epic battles, and embark on thrilling adventures. From action-packed shooters to immersive role-playing experiences, each AnarchiSk game is crafted with meticulous attention to detail and a deep understanding of what players crave. Innovation is at the core of our DNA. We constantly push ourselves to discover new gameplay mechanics, introduce groundbreaking features, and leverage cutting-edge technology to create unforgettable gaming experiences. With a commitment to excellence, we ensure that every aspect of our games, from stunning visuals to immersive sound design, is meticulously crafted to deliver a truly immersive and captivating experience. Join us on our journey as we continue to challenge conventions, break barriers, and redefine what gaming can be. Welcome to the world of AnarchiSk, where creativity knows no bounds and gaming is taken to new heights. Get ready to embrace the revolution and experience gaming like never before.
BiteMe Games
BiteMe Games is a small indie game studio comprised of IT professionals with a passion for programming, writing, art, and gaming. They came together at university and their shared interests led them to form a company that develops video games and educational content about indie game development. They share their knowledge through YouTube videos, a blog, and other platforms and also offer consulting services for professional application development. Their goal is to support and inspire indie game developers globally.
Thomas Waterzooi
Thomas Waterzooi is a game artist/designer/developer from Brussels, Belgium. Before becoming a solo-indie-developer in 2018, Thomas worked on titles such as Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as a gameplay & AI developer. He focuses on making accessible games and playful things inspired by art, culture and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being absorbed into the story & aesthetics (nowadays often referred to as ‘wholesome’). In the past Thomas did collaborations in the field of serious gaming, AR and VR but ‘Please, Touch The Artwork’ is Thomas’s first full-solo project and has received several awards and international nominations.
Studio Waterzooi
Studio Waterzooi is the one-man company behind Thomas Waterzooi. Thomas previously worked on Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive) before becoming a solo indie developer in 2018. He focuses on making accessible interactive stories and playful games inspired by art, culture, society & human interest. His games are not about skills or high scores. They are about relaxing, reflecting, playful tinkering, and being sucked into the story and aesthetics (nowadays also often referred to as "wholesome"). His first big solo project "Please, Touch The Artwork" has received several awards and international nominations.
Kevin
Kevin ran a website called oni.skr.jp that hosted anything and everything Famicom Detective Club, Famicom Mukashibanashi related. From guides, to fan art, to the one fan game that he himself developed.