Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

Urban Games Logo

Urban Games

0 jeu

Urban Games is an independent video game developer based in Schaffhausen, Switzerland. Established in 2013, the company shipped the debut title Train Fever in 2014 and the second game Transport Fever in 2016.

Grandslam Entertainments Logo

Grandslam Entertainments

0 jeu

It was formed in late 1987 from the ashes of Argus Press Software by former Argus Managing Director, Stephen Hall and close friend David C. Dudman. Grandslam developed and published many games for home computers during the 1980s and 1990s. Originally based in central London, the offices were relocated to Croydon in 1990.

Normal Logo

Normal

0 jeu

Normal VR is a software development company and games studio founded by artist and entrepreneur, Max Weisel. Normal released its first VR title, Half + Half on the Oculus Quest store in September 2019. Half + Half is a social VR experience that invites you to bring along a friend or make a new one as you explore and play through six mini games and worlds together. It's a game about connection, fun, and shared experience. Normal recently announced their second VR game, Nock, a multiplayer competitive sports game that combines soccer and archery into an aerial competition for up to six players. The game is due to launch in 2022. Normal also provides Normcore, a Unity real-time multiplayer SDK for all platforms, including for many popular VR games and experiences.

DVNC Tech LLC Logo

DVNC Tech LLC

0 jeu

We are a creative studio formed by four creators and developers. Our passion lies in making content surrounding new media and cutting-edge technology. We believe in STEAM-based education, quality entertainment, and software that benefits society.

MuHa Games Logo

MuHa Games

0 jeu

MuHa Games came into existence in the early months of 2010 as a two-person effort at making games and our first completed productions were browser/flash games. This allowed us to learn the basics of project management (and other useful words, such as “deadlines”) so, as a next step, we decided to take a dive into PC-Win platform. When Thea: The Awakening arrived to Steam Early Access in 2015, we were finally able to leave our employments and start a proper game development studio. Since then, we're the proud parents of Thea 2: The Shattering, co-parents of Master of Magic Remake, and currently we're baking our newest baby aka the Project.

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