Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Uniqlo
GhostShark Games
GhostShark Games is an indie development studio founded in Rome in 2011 by talented and experienced developers sharing their passion for games. We gained a strong experience in game development on desktop, console and mobile platforms. We mainly provide game development services for hire, but we develop our own IPs as well.
Iwasaki Giken Kogyo
Iwasaki Giken Kogyo Co., Ltd. (岩崎技研工業株式会社) was a Kyoto-based company that was primarily invloved in software development. They were notably contracted by Nintendo to reverse engineer Donkey Kong for the purpose of developing Donkey Kong Jr. in 1983. They would later assist Nintendo R&D1 with programming development on a number of games on the Famicom/NES, until the programming division was split off to become Intelligent Systems in 1986. The company closed in April 2000.
Imagexcel
slothJam
Team Z2
Popcore
It’s easy to build games, but it’s hard to build hits. We strive to create top games that have both mass appeal and long-term engagement. At Popcore we strongly believe that people and technology is what empowers us to play differently and constantly level up. We take pride in being cutting edge and fostering a new spirit into the gaming industry.
Martin Magni
I grew up in Nybro, Sweden. There's not much to do there. That never bothered me. I stayed home, playing and making computer games. After surviving high school I studied Computer Science in Linköping. One book was about artificial intelligence. I was enthralled and decided to do a PhD. After seven years of writing incomprehensible logic papers I still hadn't finished my thesis. Somewhat frustrated I figured there must be something more practical one could do with AI. I dropped out of school to found the startup Boldai. Two friends joined and we set out to build AI tools for games. That didn't go too well either. However wedidcome up with an interesting game concept called Blocksworld. It was a success and we ended up selling the company to Linden Lab! Working at Linden Lab helped me save up some more money. I figured that if I seriously reduced my spending I'd be free to work on my very own projects. So I quit the job and moved to a cheap apartment in a small town called Åtvidaberg. Now I'm a full-time indie game developer, doing code, art, and music. Odd Bot Out was released in 2015, Mekorama in 2016, and I'm currently working on Fancade and Drive Mad. To find out more, follow me on X, or send me an email!
Mountain Sheep
Mountain Sheep is an independent game studio headed up by brothers Kimmo and Timo Vihola. We are best known for our iOS games Bike Baron, Ice Rage, Minigore and Death Rally. We are currently working on a PC-game Hardland. No matter the platform, we love the idea of making games that play to this medium’s strength — interactive little adventures that you just want to lose yourself in.
Creepsoft
Creepsoft was a Spanish programming group, creator of the games Rescate Atlántida and A.M.C., published by Dinamic. Pablo Ariza, responding to an advertisement in MicroHobby magazine, would contact several programmers and graphic artists interested in creating games for the 8-bit machines of the moment. Finally, the group would be made up of Ariza himself, two childhood friends (Juan Carlos Naranjo and José Antonio Martín) with whom he had previously collaborated, and Gustavo Tallón (creator of the advertisement published in the magazine). The team's name makes a nod to a film of the time (CreepShow), their first project being a game with an underwater theme, using a technique similar to that of Cyberum, from Ultimate. The game was presented to Dinamic as the only desired option with "Rescue Atlantis" the first Creepsoft published game.