Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Mind's Eye
Monster Games
Monster Games was founded in Northfield, Minnesota, in 1996. Since then, we've shipped many games, and had a lot of good times. We are committed to having a fun workplace where people are proud to do their best work.
Moon Studios
Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive 'iterative polish' process. Moon Studios is a distributed development house: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2011, Moon Studios became a Microsoft First Party Developer and is now working on Ori and the Will of the Wisps.
Cygames Osaka
Cygames Osaka is a video game developer and subsidiary of Cygames headquartered in Kita, Osaka, Japan. It is known for Granblue Fantasy: Relink and Project Awakening.
Rockstar London
Rockstar London is a British video game developer and a studio of Rockstar Games based in London. Mark Washbrook established the company in November 2005 within Rockstar Games' European publishing offices.
Cing
An independent video game developer headquartered Fukuoka, Japan. Developed some titles for Nintendo, among others. Filed for bankruptcy in 2010.
Berkeley Systems
Berkeley Systems was a San Francisco Bay Area software company co-founded in 1987 by Wes Boyd and Joan Blades. It made money early on by performing contract work for the National Institutes of Health, specifically in making modifications to the Macintosh so that it could be used by partially sighted or blind people. Several of these Access programs were licensed by Apple Computer and added to the operating system. Perhaps the most ambitious of these technologies was a program that could read the Macintosh screen, called outSPOKEN, which won a technology award from the Smithsonian in 1990. The first commercial success for Berkeley Systems was a virtual desktop product for the Macintosh called Stepping Out. Given the small size of the first Macintosh screens, this product had some use and the idea was widely copied. The much bigger success was After Dark, a modular screen saver that included flying toasters, and the first of its kind to be sold. The idea was brought to Berkeley Systems by Jack Eastman and Patrick Beard. Eastman was later put in charge of software development at Berkeley Systems. Berkeley Systems' best-selling product, the trivia game You Don't Know Jack, was developed by Jellyvision, based on their award-winning children's educational film "The Mind's Treasure Chest". You Don't Know Jack brought that program's model of interactive learning, engaging structure and pacing, and host character into the commercial mainstream. It also brought graphics, sound editing, and marketing to Berkeley; production of the show continued at Jellyvision's Chicago studios. They also made other lesser-known software titles, such as Launch Pad, a desktop replacement for kids, and Expresso Calendar and Address Book. Based in the old Pacific Bell building on Rose Street at Shattuck Avenue in Berkeley, California, Berkeley Systems grew to 120 employees and US$30 million annual revenue before it was acquired by the Sierra On-Line division of CUC International in 1997 for $13.8 million. Vivendi Universal’s subsequent acquisition of Sierra, and a host of similar enterprises, enjoined diverse competing sales and marketing departments with one sole directive: sell Web banner advertisements. As a result, Berkeley Systems became the U.S. headquarters of French-owned Flipside.com. In early 2000, Berkeley Systems was folded into the fledgling Los Angeles–based gambling site iWin.com, per the terms of that site's acquisition by Vivendi. Boyd and Blades went on to found the liberal political group MoveOn.org in 1998. Blades also later co-founded MomsRising.org with Kristin Rowe-Finkbeiner in 2006.
NHN PlayArt
Square Product Development Division 4
Product Development Division 4 was headed by Yasumi Matsuno in 1996, they would bring games with his signature dramatic writing style such as Final Fantasy Tactics and Vagrant Story. After the merging with Enix Corporation in 2003, they would simply be known as Square Enix Product Development Division 4.
Piranha Bytes
Piranha Bytes are developers of computer games located in the Ruhrgebiet, Germany’s industrial heartland. They have developed the much acclaimed GOTHIC, Risen, and ELEX computer roleplaying games. Pluto 13 GmbH was founded in 2002 by employees and management of Piranha Bytes Software GmbH. Piranha Bytes Software GmbH was itself founded in 1997 and later (1999) turned into a 100% subsidiary of Phenomedia AG, a company listed on Germany’s Neuer Markt stock exchange. In 2001 the first GOTHIC game was released to the public. In May 2002 Phenomedia AG went into insolvency proceedings due to irregularities for which several former group managers (not Piranha Bytes’ management!) have been tried for in a German criminal court of law. It was therefore decided to make a clean cut and negotiate an MBO with the administrator, which was concluded in September 2002. Pluto 13 GmbH was founded and major assets, trademarks and most staff were transferred to the new company. One of the four original founders remained with the team in a leading position. Pluto 13 GmbH is a privately owned limited liability corporation under German law, all shares were held by its staff and management. In 2019 Piranha Bytes were fully acquired by THQ Nordic and reincorporated into Piranha Bytes GmbH. Staff and management remained unchanged. Current permanent staff is around 30 people - all but of one doing active development (designers, programmers, scripters, artists...).
Navel
Microids
Over the last few years, we have been creating some legendary titles of the video game industry with passion. More than ever, we aim to craft the finest adventure and amaze you with breathtaking experiences. Our teams work with renowned studios like Pendulo Studios (Yesterday Origins, Runaway, Blacksad: Under the Skin), Eden Studios (Gear.Club Unlimited 1 & 2, Test Drive), who share our passion for high quality games. We are also very lucky to work alongside talented authors like Benoît Sokal (Amerzone, Syberia series), Paul Cuisset (Flashback, Operation Stealth) or Philippe Dessoly (Mr Nutz, Toki) and Pierre Adane (Top Spin, Mr Nutz, Toki). We want every player to meet an adventure that fits its personality. By adapting famous licenses like Asterix & Obelix, Titeuf, Garfield, or Blacksad, everyone will dive into unforgivable adventures with beloved characters.
Kate Barrett
Longtail Studios
Bromio
Square Enix Business Division 2
Square Enix Business Division 2 is the second of twelve business divisions of the Japanese company Square Enix Co., Ltd. In December 2013 the company was restructured in twelve divisions. The second division is headed by Hajime Tabata and the team was largely responsible for the development of Final Fantasy XV
GTC
Ghost Town Games
SuperVillain Studios
Lexis Numerique
Lexis Numérique, also known as Lexis Games, was a french company active from 1990 to 2014. Their secondary studio was shutdown in 2012. "Lexis Numérique is one of the biggest independent games design studios in Europe. Lexis Numérique is also an interactive communication agency specialized in serious gaming and interactive design."
Quicksilva
Quicksilva Ltd. was founded by Nick Lambert in 1981. It became one of the UK industry's first big companies, releasing at least 50 Spectrum games and 20 Commodore 64 titles, including games from Jeff Minter and titles from Spain's Indescomp team such as Bugaboo (The Flea) and Fred. In 1984, Quicksilva was bought by The Argus Press Group.