Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

Out of the Blue Games Logo

Out of the Blue Games

0 jeu

Out of the Blue is an independent game development studio comprised of 12 veteran game developers based in Spain, Greece and the USA who have individually worked on titles including Red Matter, Metroid Samus Returns, Deadlight, Gylt, Celeste, Guacamelee 2 and Space Lords. Sharing a collective vision that brought them together, their mission is to create engaging stories with vivid environments, drawing the player in and enabling them to explore the world around them with a sense of wonder. The otherworldly adventure game Call of the Sea is the studio’s first game and is a love letter to the teams’ biggest passions: adventure, puzzles and story driven games.

Zeitlos Interactive

0 jeu

Founded in 2024, Zeitlos Interactive is a digital development studio dedicated to creating high-impact, polished experiences designed to maximize player engagement within a focused timeframe. Their philosophy centers on "respecting the player's time," prioritizing streamlined interfaces and accessible mechanics that offer deep, competitive mastery.

Fishing Cactus Logo

Fishing Cactus

0 jeu

Fishing Cactus is a Belgium based indie game development studio. Their name showcases their originality and ability to strive in a nation without many game development studios. After the success of the atypical Epistory - Typing Chronicles, released in March 2016, they released Algo Bot and Shift Quantum in 2018. Now they work on a spiritual successor for Epistory called Nanotale, and Wormworld, a game based on the graphical novel supported by a large community of readers and fans.

à la mode games Logo

à la mode games

0 jeu

An indie team of two, Tom and C.B. met playing Phantasy Star Online in 2006, and have been a duo ever since. During the pandemic they delved into game development in their spare time, starting work on what would become Sorry We’re Closed and exploring their creative passions by entering several game jams.

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