Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

Mighty Polygon Logo

Mighty Polygon

0 jeu

Mighty Polygon is an independent game studio established in 2015 based in Valencia, Spain. Our focus is to create original games with strong narratives, that are easy on the eyes and have great mechanics. We make the kind of games we like to play. The studio was founded by a bunch of friends that used to work together making games for others. After the company most of them were working for closed they gathered and decided that it was time to make something of their own. They started to work on some prototypes focused on PC and consoles and after some time they had a first prototype ready. That project eventually became their first game, Relicta a first-person narrative puzzle game.

Invisible Walls Logo

Invisible Walls

0 jeu

Invisible Walls was founded in 2017, by Sebastian Bevensee, David Heldager and Niels A. Wetterberg. In 2021, the team released the game “First Class Trouble” on PC and PS+, reaching over 1,5 million players with their unique social strategy game. The 15 person team is now working on a new cooperative multiplayer game centered around social skills and strategic thinking. The team continues to cater to a modern streaming audience, by making games as fun to watch as they are to play, based on their own original IPs.

Zeppelin Games Logo

Zeppelin Games

0 jeu

UK company founded by Brian Jobling, after starting creating games for Atari 800, ZX Spectrum, Amstrad CPC and Commodore at home in the early 1980s. Zeppelin Games produced a large number of games for various home computer systems including Atari 8-bit family, Commodore 64, ZX Spectrum, Atari ST and Amiga and by the early 90s were also making games for PC and consoles such as the Mega Drive/Genesis and SNES. On 1994 the company was acquired by American company Merit Studios, and became know as Merit Studios Europe.

Team Muramasa

0 jeu

The core Development team for Experience Inc. Responsible for the games: - GENERATION XTH series - Entaku no Seito - Demon Gaze Formerly part of Michael software working on "Wizardry X" games.

Live Wire Logo

Live Wire

0 jeu

Live Wire Co., Ltd. is a studio founded by experienced developers who have worked on many famous console titles. The members are made up of a wide range of ages with 10 to 30 years of development experience.

Deep Shadows Logo

Deep Shadows

0 jeu

Deep Shadows is a software developing company based in Kiev, Ukraine. It was founded in 2001 by the authors of the Vital Engine: Sergey Zabaryansky and Roman Lut. They began working together as a team in 1998. Lut came to the game industry from demo making. By the time of their meeting, two of his demos were the prizewinners on the well-known Russian demo-party "Enlight". Meanwhile, Zabaryansky worked in two USA software companies before. In 1999 they started to work in GSC Game World on Codename: Outbreak (Venom). Zabaryansky was producer and lead programmer of this game. Lut was a programmer and level designer. Having finished successfully this project, they left the company and founded Deep Shadows to develop a new RPG/action title based on Vital Engine 2. This game eventually became Boiling Point: Road to Hell (2005). The company continued developing free-roaming action games with role-playing and driving elements afterwards.

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