Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

GB Patch Games Logo

GB Patch Games

1 jeu

GB Patch Games is an indie game development company with a growing library of projects. The team consists of a diverse array of people. Having their projects to reflect that and feel inclusive to players in a definite priority. Their games are markedly different from one another in terms of style, tone, themes, and just about every other way.

Plausible Concept Logo

Plausible Concept

1 jeu
70.5/100

Bad North is developed by Plausible Concept, a brand new independent game studio in Malmö, Southern Sweden, founded by Oskar Stalberg and Richard Meredith. We want to take our extensive experience on much larger projects and focus that down on creating something smaller and more personal with Bad North.

ZootFly Logo

ZootFly

1 jeu

ZootFly was a Slovenian game development studio based in Ljubljana, Slovenia, that specialized in cinematic, over-the-top action-adventure games, and also conducted research in incorporating psychometrics into computer games — using facial and emotional recognition and analysis of gameplay behavior and tendencies. The studio is known for movie-tie-in-licensed games like The Expendables 2: Videogame (2012) and Prison Break: Conspiracy (2010), but is best-known for Marlow Briggs and the Mask of Death (2013), as well as the Panzer Elite tank combat arcade-simulation series. ZootFly was acquired in 2013 by casino equipment manufacturer Interblock and incorporated as an in-house studio in implement the company's psychometrics research into its gambling products.

Alexey Pajitnov Logo

Alexey Pajitnov

1 jeu

Alexey Leonidovich Pajitnov (born 14 March 1956) is a Russian video game designer and computer engineer. He is best known for developing Tetris in 1984 while working for the Dorodnitsyn Computing Centre of the Soviet Academy of Sciences, a Soviet government-founded R&D center. He only started to get royalties from his creation in 1996 when he and Henk Rogers formed The Tetris Company.

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