Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Ankake Spa
Visumeca
EA Games
Takatoku
Budge Studios
At Budge, our mission is to thrill, educate and entertain children around the world through creative and innovative apps. We use the power of technology to allow kids to go on amazing adventures and add a whole new dimension to play. With over 2 Billion downloads of our apps worldwide, and with our diverse portfolio we have something to suit every taste. Come play with us!
Toot Games
A'sRing
The Dovetail Group
Developed games for 8 bit computers between 1984 and 1988, with a focus on music games.
Rushing Pixel
Long story short: Rushing Pixel is a one-man-army independent video game developer initiative located in Budapest/Hungary. Rushing Pixel's game creating roots originate from the demoscene, especially the Commodore 64 platform. Back in 1997 a bunch of friends tried to create their own game called Find the Pair. Sadly this simple memory game never got to the shelves. Despite having decent graphics and digitized voice-over it was never finished. A similar story happened to their next attempt, Grubz, a Worms-clone in 2004 which even had network multiplayer support never seen on the C64 before. Rushing Pixel's founder, Balázs 'poison' Oszvald entered the professional game industry in 2005. Among others he was involved in games like Warhammer: Mark of Chaos, Warhammer: Battle March, Crazy Taxi Fare Wars, Thunder Wolves, The Incredible Adventures of Van Helsing series and Warhammer 40000: Inquisitor - Martyr. Meanwhile, multiple attempts happened to create an independent product as a side project. The most advanced example was Gemsqueezer for iOS, a logic/puzzle game that had a playable preview with 100 prefabricated levels. Ever since this game is on the to-do list. Still possessed, in 2016 Rushing Pixel was born. The domain was registered on November 19, 2016, and Puzzle Adventure's development started. ...and 10 months later it was canceled due to lack of the "fun factor". The prototype of another game idea, Turn It On! proved that the development needed a completely different direction. Hopefully, players are going to agree!
Alexey Pajitnov
Alexey Leonidovich Pajitnov (born 14 March 1956) is a Russian video game designer and computer engineer. He is best known for developing Tetris in 1984 while working for the Dorodnitsyn Computing Centre of the Soviet Academy of Sciences, a Soviet government-founded R&D center. He only started to get royalties from his creation in 1996 when he and Henk Rogers formed The Tetris Company.
Rosebud Games
One Draw
One Draw is a small Japanese game developer and publisher primarily involved in niche video game production, including board/card-style titles and visual novel console ports for the Japanese market. The company is credited with developing and publishing Greedy Kingdoms (2009) and 7 Islands (2011), as well as developing and publishing the PlayStation Vita visual novel Kono Uta ga Owattara: When This Song Is Over (2014), a port of the original PC title.
Typhoon Studios
Typhoon Studios was a Canadian video game developer based in Montreal. It was founded by Alex Hutchinson, Yassine Riahi, and Reid Schneider in early 2017 and acquired by Google in December 2019, becoming part of Stadia Games and Entertainment. After releasing its first game, Journey to the Savage Planet, in 2020, Typhoon Studios was shut down February 2021.
Cia. do Software
Cia. do Software is a Brazilian company known for publishing and distributing software, games, Linux distributions, books, etc in the 90s throughout the end of the 2000s.