Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

Fullbright Logo

Fullbright

1 jeu
82.5/100

Fullbright is an independent video game studio in Portland, Oregon.

Oddworld Inhabitants Logo

Oddworld Inhabitants

1 jeu
81.5/100

Formed in 1994 by special effects and computer animation veterans Sherry McKenna and Lorne Lanning, Oddworld Inhabitants is dedicated to creating the next generation of interactive entertainment.Through its existing catalogue, Oddworld has mixed a potent brew of Hollywood artistry with rock solid gameplay to produce experiences rich in emotionality, empathy and entertainment value.Combined sales of the company's products number almost ten million units and climbing.Oddworld is introducing a collection of characters set in a common universe, sharing the highest standards of creativity, quality and unforgettable personality. More than actors in a play, the inhabitants of Oddworld are A.L.I.V.E.: Aware Lifeforms In Virtual Entertainment® with their own physical needs, emotional quirks and unforgettable personalities.Our mission is simple: for Oddworld’s Inhabitants to live in every home.

Mattel Electronics Logo

Mattel Electronics

1 jeu

Mattel Electronics was a subsidiary of toy-maker Mattel, founded in 1977. They were responsible for designing and manufacturing Mattel's video game console and all-around entertainment system, Intellivision. Additionally, they developed video games for both their own and the competitors' gaming platforms. Mattel Electronics introduced Intellivision to the market in 1979, Fresno, California. Thanks to smart advertising and technical superiority against Atari's 2600 console, the unit sold well in the following years. The success determined Mattel to produce different peripherals for Intellivision, such as the keyboard and the entertainment computer system (ECS). To expand their game library, Mattel Electronics hired various programmers, designers, artists to develop new titles. By 1982, the division numbered over 100 employees. In 1982, the staff numbers increased from 100 to 1000. This was all short-lived, as the company recorded $394 million in losses by 1983. This decline was determined by various causes: the emergence of a new competitor console, Colecovision, sporting similar technical capabilities to Intellivision; diminished sales for the system in 1983, coupled with increased expenses for the production of new titles; the saturation of the market with new games etc. As a result, by 1984 Mattel closed or sold off all its non-toy-related subsidiaries. Mattel Electronics was laid to rest on the January 20th, 1984. In January 1984, 2 weeks after the January CES, the rights to the Intellivision and games were purchased by INTV Corp., which was started by the former marketing VP of Mattel Electronics, Terry Valeski. Game development and publishing continued until INTV's bankruptcy in 1990, and the Intellivision rights were sold by Mr. Valeski to Ultimatte Corp. in 1997. Ultimatte then licensed all rights to Intellivision Productions.

Avanquest Software Logo

Avanquest Software

1 jeu

Avanquest Software S. A. was a development studio and global publisher of personal and professional software.

The Astronauts Logo

The Astronauts

1 jeu
80.7/100

We are a small independent game development studio located in Warsaw, Poland.

Chowbie

1 jeu

Korean Artist and Game Dev

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