Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Liquid Entertainment
Liquid Entertainment was an American independent video game developer based in Pasadena, California. The studio was founded in April 1999 by Ed Del Castillo and Mike Grayford.
Cia. do Software
Cia. do Software is a Brazilian company known for publishing and distributing software, games, Linux distributions, books, etc in the 90s throughout the end of the 2000s.
The Dovetail Group
Developed games for 8 bit computers between 1984 and 1988, with a focus on music games.
Bohemia Interactive
Bohemia Interactive is an independent video game and publishing studio established in 1999. There tradition of success is based on listening to their players’ feedback and creating open and immersive worlds they can customize and use to communicate with gaming communities around the world.
Magnopus
freewato
Solluco
HuniePot
Lunime
Mistwalker
Mistwalker Corporation is an American-Japanese video game development studio. The company was founded in 2004 by Hironobu Sakaguchi, best known for creating the Final Fantasy series. The company has created both game franchises such as Blue Dragon and Terra Battle, and standalone titles including Lost Odyssey (2007) and The Last Story (2011). With the financial problems caused by Final Fantasy: The Spirits Within, and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; Blue Dragon (2006) and Lost Odyssey. Following The Last Story for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original Terra Battle saw widespread success and acclaim, leading to further mobile projects. In 2021 they released Fantasian, an Apple Arcade exclusive RPG built with dioramas as background images. In June 2024 it was revealed a remaster of the game titled Fantasian Neo Dimension would be released on consoles, and Sakaguchi’s team reunited with SquareEnix’s Naoki Yoshida from Creative Studio III to make this production a reality.