Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Oxygene Media
Corbie Games
21st Century Entertainment
Formed in 1991 from the wreckage of Hewson Consultants, 21st Century Entertainment quickly found their niche by publishing Pinball Dreams... the game that introduced the world to DICE. The company quickly became a group, adding a US division and a development studio in the form of Spidersoft to its arsenal. The company closed its doors in 1998, and the rest of the group had ceased to exist by the end of 2000.
Most Wanted Entertainment
D-Pad Studio
D-Pad Studio is a small indie game studio, best known for our flagship game Owlboy, which is a platform adventure game where you can fly and explore a large open world. Our team, which is situated in Norway, the US, and Canada, consists of 5 people, and we first started working together in 2007. The company, D-Pad Studio AS, was founded in 2011, and is registered in Bergen, Norway. As a team, we are all inspired by the old video games that we grew up with, and we want to create games that are as full of charm and interactivity as the old classics. We greatly value our artistic independence and artistic and moral integrity, and try to make games that inspire both thought and emotion.
Swing Swing Submarine
Making games, that’s the reason why we built this tiny submarine, powered by music and the pleasure of discovery. We hope you’ll enjoy your trip and help us travel the world of indie games.
Intragames
Toka
Mattel Interactive
Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor. Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing CD-ROM titles based on Mattel franchises like Hot Wheels, Barbie, Fisher-Price and Polly Pocket.[1] The company's first releases came out in the Fall of 1996, with the company's Barbie Fashion Designer program was the first commercially successful video game made for girls. With the success of their first wave of products, Mattel Media then set on producing CD-ROM based interactive material for toys such as the Talk with Me! Barbie.[4] Mattel Media later expanded to video games soon after, publishing titles like Hot Wheels Stunt Track Driver. In the fall of 1998, Mattel agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion. With the merger, Mattel themselves laid off 3,000 employees. Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion. Mattel's acquisition of The Learning Company has been referred to as "one of the worst acquisitions of all time" by several prominent business journals. In February 2001, Mattel signed a publishing and distribution deal with THQ for the Hot Wheels and Matchbox licenses, and Vivendi Universal Interactive Publishing for other major licenses including Diva Starz, Fisher-Price and Barbie. That same month, THQ also acquired Mattel's computer rights to Rugrats, SpongeBob SquarePants and Rocket Power and Mattel's console and computer rights to The Wild Thornberrys and Jimmy Neutron: Boy Genius. In 2000, the ex-Learning Company and Mattel assets acquired by Gores were split up into three divisions - GAME Studios for video games, The Learning Company for educational software and Brøderbund for home software. GAME Studios' was sold to Ubi Soft in March 2001, taking all of the gaming assets formerly held by The Learning Company.[11] The Learning Company itself was acquired by Riverdeep Interactive Learning Limited in September 2001 and later acquired all of Brøderbund in August 2002.
CremaGames
"Crema was formed in 2009 where it began developing for mobile platforms. Instant Buttons was its first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 when its focus shifted to making top quality mobile games."