Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

Avit Logo

Avit

1 jeu
69.9/100

Audio Video Interactive Technology (株式会社オーディオ・ビデオ・インターラクティブ・テクノロジー) was a Japanese game developer founded on December 27, 1995 by former Technos employees. It was renamed AVIT Incorporated on March 21, 1996. As of after 2010, the company prioritized in the production of pachislot machines.

Nightdive Studios Logo

Nightdive Studios

1 jeu
70.0/100

Nightdive Studios (legal name: Night Dive Studios, Inc.) is an independent developer and publisher of classic videogames. Established in 2012, the company now publishes 100 titles across multiple digital platforms. Most recently the company launched a highly successful Kickstater campaign for its next title, a reboot of the classic game System Shock. Nightdive Studios has established an unparalleled reputation for quality and gathered a loyal fanbase.

PikPok Logo

PikPok

1 jeu

PikPok is a leading developer and publisher of critically acclaimed games across PC, console, and mobile. We give players rich gaming experiences with intuitive gameplay, highly polished art, and immersive audio design. Our 200-person strong team across New Zealand and Colombia have created the Into the Dead series, the Rival Stars franchise, the BAFTA-nominated Super Monsters Ate My Condo, and the critically acclaimed Shatter and Shatter Remastered Deluxe, plus many more.

Plausible Concept Logo

Plausible Concept

1 jeu
70.5/100

Bad North is developed by Plausible Concept, a brand new independent game studio in Malmö, Southern Sweden, founded by Oskar Stalberg and Richard Meredith. We want to take our extensive experience on much larger projects and focus that down on creating something smaller and more personal with Bad North.

DMM GAMES Logo

DMM GAMES

1 jeu

DMM GAMES is a Tokyo-based publisher and developer of a wide variety of games, with a PC platform popular in Japan.

Barking Dog Logo

Barking Dog

1 jeu
73.0/100

Barking Dog Studios by Glenn Barnes, Peter Grant, Michael Gyori, Christopher Mair, Brian Thalken, and Sean Thompson. They had worked at developer Radical Entertainment until the company faced financial difficulties in the late 1990s. As the studio's partnership with Disney had faltered, it lost its ESPN license and was briefly in receivership. This prompted the formation of multiple companies by employees who left Radical Entertainment, including Black Box Games. The sextet established Barking Dog in May 1998. They sought a "non-corporate, non-pretentious" name during a brainstorming session and settled on one derived from the Barking Dog, a pub in California. The company formally began operating on 16 July 1998 after signing its first publishing contract. The nascent studio worked with developer Relic Entertainment and publisher Sierra Studios on programming for the 1999 game Homeworld, and were shortly thereafter greenlit to develop an expansion pack, Homeworld: Cataclysm. During this time, Barking Dog moved into Relic's offices and had roughly twenty employees engaged in the game's development. Cataclysm was announced in February 2000 and released in September that year. When an updated version was released via the GOG.com platform in June 2017, its name was changed to Homeworld: Emergence because Blizzard Entertainment had since registered the "Cataclysm" trademark for World of Warcraft: Cataclysm. Around 1999, Valve became interested in Counter-Strike, a mod co-created by Barking Dog employee Minh Le. As it became more deeply involved in the project, the company hired Barking Dog for the mod's "Beta 5" update. The studio developed roughly 90% of that update, which was released in December 1999. Le joined Valve shortly thereafter to continue Counter-Strike's development, and the finished game was released in November 2000. In the same month, Barking Dog was rumored to be developing a tactical first-person shooter, which Crave Entertainment announced as Global Operations in December that year. Global Operations was released in March 2002, co-published by Crave Entertainment and Electronic Arts. Barking Dog began developing a proprietary game engine, ARES, in January 2001 and subsequently commenced production on a real-time strategy game using the engine that June. When the engine was unveiled in April 2002, the company expected to announce the game at that year's E3. The game, announced as Treasure Planet: Battle at Procyon, was developed in tandem with Treasure Planet, the Disney film it is based on. Disney's games division, Disney Interactive, released the game in November 2002 shortly before the movie. On 1 August 2002, Take-Two Interactive announced its acquisition of Barking Dog for US$3 million in cash and 242,450 shares of restricted common stock, an estimated $9 million total value. As part of the purchase, Barking Dog became part of Take-Two's Rockstar Games label as Rockstar Vancouver. Rockstar Canada, Rockstar Games's studio in Oakville, Ontario, was renamed Rockstar Toronto to avoid confusion between the two.

Sea Panda Creative Logo

Sea Panda Creative

1 jeu

Sea Panda Creative is a two-person team that has created games including Polytropos: A Tactical Odyssey and OrcinUS: Orca Pod Rescue.

Beefydle Logo

Beefydle

1 jeu

Beefydle is a publisher and developer of multiple apps and games which usually have characters and assets from the Battle for Dream Island franchise.

Modern Media Ventures Logo

Modern Media Ventures

1 jeu

Founded in 1993, Modern Media Ventures was an award-winning developer and publisher of interactive multimedia software for children. The company's titles, based on the proprietary Gus and the CyberBuds characters, were distributed in 12 languages in more than 40 countries worldwide.

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